[Mesa-dev] [PATCH 2/2] radeonsi: use re-Z
Michel Dänzer
michel at daenzer.net
Wed Feb 24 03:02:16 UTC 2016
On 24.02.2016 01:45, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This can increase perf for shaders that kill pixels (kill, alpha-test,
> alpha-to-coverage).
> ---
> src/gallium/drivers/radeonsi/si_shader.h | 1 +
> src/gallium/drivers/radeonsi/si_state.c | 6 +++---
> src/gallium/drivers/radeonsi/si_state_shaders.c | 16 +++++++++++++---
> 3 files changed, 17 insertions(+), 6 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
> index ff5c24d..637d264 100644
> --- a/src/gallium/drivers/radeonsi/si_shader.h
> +++ b/src/gallium/drivers/radeonsi/si_shader.h
> @@ -365,6 +365,7 @@ struct si_shader {
> struct r600_resource *scratch_bo;
> union si_shader_key key;
> bool is_binary_shared;
> + unsigned z_order;
>
> /* The following data is all that's needed for binary shaders. */
> struct radeon_shader_binary binary;
> diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
> index 2dfdbeb..b23b17a 100644
> --- a/src/gallium/drivers/radeonsi/si_state.c
> +++ b/src/gallium/drivers/radeonsi/si_state.c
> @@ -1339,10 +1339,10 @@ static void si_emit_db_render_state(struct si_context *sctx, struct r600_atom *s
> sctx->ps_db_shader_control;
>
> /* Bug workaround for smoothing (overrasterization) on SI. */
> - if (sctx->b.chip_class == SI && sctx->smoothing_enabled)
> + if (sctx->b.chip_class == SI && sctx->smoothing_enabled) {
> + db_shader_control &= C_02880C_Z_ORDER;
> db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z);
> - else
> - db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
> + }
The switch from LATE_Z to EARLY_Z_THEN_LATE_Z here should either be in a
separate change, or at least explained in the commit log or a code
comment. With any of that done, this change is
Reviewed-by: Michel Dänzer <michel.daenzer at amd.com>
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
More information about the mesa-dev
mailing list