[Mesa-dev] [PATCH 3/3] glsl: replace remaining tabs in link_varyings.cpp

Thomas Helland thomashelland90 at gmail.com
Wed Feb 24 15:11:43 UTC 2016


Series is:
Reviewed-by: Thomas Helland <thomashelland90 at gmail.com>

2016-02-24 9:45 GMT+01:00 Timothy Arceri <timothy.arceri at collabora.com>:
> ---
>  src/compiler/glsl/link_varyings.cpp | 22 +++++++++++-----------
>  1 file changed, 11 insertions(+), 11 deletions(-)
>
> diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
> index 0d73216..8133772 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -219,7 +219,7 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog,
>   */
>  void
>  cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
> -                                gl_shader *producer, gl_shader *consumer)
> +                                 gl_shader *producer, gl_shader *consumer)
>  {
>     glsl_symbol_table parameters;
>     ir_variable *explicit_locations[MAX_VARYING][4] = { {NULL, NULL} };
> @@ -230,7 +230,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
>        ir_variable *const var = node->as_variable();
>
>        if ((var == NULL) || (var->data.mode != ir_var_shader_out))
> -        continue;
> +         continue;
>
>        if (!var->data.explicit_location
>            || var->data.location < VARYING_SLOT_VAR0)
> @@ -314,7 +314,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
>        ir_variable *const input = node->as_variable();
>
>        if ((input == NULL) || (input->data.mode != ir_var_shader_in))
> -        continue;
> +         continue;
>
>        if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
>           const ir_variable *const front_color =
> @@ -406,7 +406,7 @@ remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
>        ir_variable *const var = node->as_variable();
>
>        if ((var == NULL) || (var->data.mode != int(mode)))
> -        continue;
> +         continue;
>
>        /* A shader 'in' or 'out' variable is only really an input or output if
>         * its value is used by other shader stages. This will cause the
> @@ -414,7 +414,7 @@ remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
>         */
>        if (var->data.is_unmatched_generic_inout) {
>           assert(var->data.mode != ir_var_temporary);
> -        var->data.mode = ir_var_auto;
> +         var->data.mode = ir_var_auto;
>        }
>     }
>
> @@ -806,8 +806,8 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
>
>     prog->LinkedTransformFeedback.Varyings =
>        rzalloc_array(prog,
> -                   struct gl_transform_feedback_varying_info,
> -                   num_tfeedback_decls);
> +                    struct gl_transform_feedback_varying_info,
> +                    num_tfeedback_decls);
>
>     unsigned num_outputs = 0;
>     for (unsigned i = 0; i < num_tfeedback_decls; ++i)
> @@ -1689,9 +1689,9 @@ reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode,
>   */
>  bool
>  assign_varying_locations(struct gl_context *ctx,
> -                        void *mem_ctx,
> -                        struct gl_shader_program *prog,
> -                        gl_shader *producer, gl_shader *consumer,
> +                         void *mem_ctx,
> +                         struct gl_shader_program *prog,
> +                         gl_shader *producer, gl_shader *consumer,
>                           unsigned num_tfeedback_decls,
>                           tfeedback_decl *tfeedback_decls)
>  {
> @@ -1927,7 +1927,7 @@ assign_varying_locations(struct gl_context *ctx,
>                 linker_error(prog, "%s shader varying %s not written "
>                              "by %s shader\n.",
>                              _mesa_shader_stage_to_string(consumer->Stage),
> -                           var->name,
> +                            var->name,
>                              _mesa_shader_stage_to_string(producer->Stage));
>              } else {
>                 linker_warning(prog, "%s shader varying %s not written "
> --
> 2.5.0
>
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