[Mesa-dev] [PATCH] perf: fix snprintf() problem on Windows for glsl-compile-time.c
Jose Fonseca
jfonseca at vmware.com
Thu Feb 25 15:01:05 UTC 2016
On 24/02/16 23:45, Brian Paul wrote:
> Use the typical _snprintf work-around.
> ---
> src/perf/glsl-compile-time.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/perf/glsl-compile-time.c b/src/perf/glsl-compile-time.c
> index 917073c..a8e774f 100644
> --- a/src/perf/glsl-compile-time.c
> +++ b/src/perf/glsl-compile-time.c
> @@ -20,6 +20,10 @@
> #include "glut_wrap.h"
> #include "shaderutil.h"
>
> +#if defined(_MSC_VER)
> +#define snprintf _snprintf
> +#endif
> +
>
> #define MAX_PROGRAMS 10000
>
>
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
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