[Mesa-dev] [PATCH 10/10] i965: Simplify brw_nir_lower_vue_inputs() slightly.
Kenneth Graunke
kenneth at whitecape.org
Thu Feb 25 19:01:39 UTC 2016
The same code appeared in both branches; pull it above the if statement.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_nir.c | 17 ++++++-----------
1 file changed, 6 insertions(+), 11 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 883603e..a5949d5 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -249,19 +249,14 @@ void
brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
const struct brw_vue_map *vue_map)
{
- if (!is_scalar && nir->stage == MESA_SHADER_GEOMETRY) {
- foreach_list_typed(nir_variable, var, node, &nir->inputs) {
- var->data.driver_location = var->data.location;
- }
- nir_lower_io(nir, nir_var_shader_in, type_size_vec4);
- } else {
- foreach_list_typed(nir_variable, var, node, &nir->inputs) {
- var->data.driver_location = var->data.location;
- }
+ foreach_list_typed(nir_variable, var, node, &nir->inputs) {
+ var->data.driver_location = var->data.location;
+ }
- /* Inputs are stored in vec4 slots, so use type_size_vec4(). */
- nir_lower_io(nir, nir_var_shader_in, type_size_vec4);
+ /* Inputs are stored in vec4 slots, so use type_size_vec4(). */
+ nir_lower_io(nir, nir_var_shader_in, type_size_vec4);
+ if (is_scalar || nir->stage != MESA_SHADER_GEOMETRY) {
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
--
2.7.1
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