[Mesa-dev] [PATCH 0/5] Make dead control follow elimination handle empty then-branches

Ian Romanick idr at freedesktop.org
Thu Feb 25 22:40:55 UTC 2016


This series replaces the previous single patch.  Doing it in dead
control flow elimination helps 4 additional shaders versus doing during
translation from NIR.  As Curro mentioned in his review of the earlier
patch, this also has the potential to help vec4 shaders in addition to
scalar shaders.  I have not measured that, however.

 .../drivers/dri/i965/brw_dead_control_flow.cpp  | 88 ++++++++++----------
 1 file changed, 43 insertions(+), 45 deletions(-)



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