[Mesa-dev] [PATCH 17/26] glsl: add pack varying to resource list for vertex input / fragment output
Timothy Arceri
timothy.arceri at collabora.com
Mon Feb 29 01:17:57 UTC 2016
This is needed now that we pack these type of varyings when they have a
component layout qualifier.
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/compiler/glsl/linker.cpp | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 8568eb8..f4708fa 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3842,14 +3842,14 @@ build_program_resource_list(struct gl_shader_program *shProg)
if (input_stage == MESA_SHADER_STAGES && output_stage == 0)
return;
- /* Program interface needs to expose varyings in case of SSO. */
- if (shProg->SeparateShader) {
- if (!add_packed_varyings(shProg, input_stage, GL_PROGRAM_INPUT))
- return;
-
- if (!add_packed_varyings(shProg, output_stage, GL_PROGRAM_OUTPUT))
- return;
- }
+ /* Program interface needs to expose varyings in case of SSO, or in case of
+ * vertex inputs/fragment outputs that are packed using the component
+ * layout qualifier.
+ */
+ if (!add_packed_varyings(shProg, input_stage, GL_PROGRAM_INPUT))
+ return;
+ if (!add_packed_varyings(shProg, output_stage, GL_PROGRAM_OUTPUT))
+ return;
if (!add_fragdata_arrays(shProg))
return;
--
2.5.0
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