[Mesa-dev] [PATCH] mesa/fbobject: propogate Layered when reusing attachments.
Dave Airlie
airlied at gmail.com
Mon Feb 29 07:17:24 UTC 2016
From: Dave Airlie <airlied at redhat.com>
When reusing a depth attachment as a stencil, we need to propogate
the layered bit, otherwise we fail to complete the framebuffer.
discovered running ./bin/fbo-depth-array depth-layered-clear
on virgl on haswell.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/fbobject.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 84f399d..f618663 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2815,6 +2815,7 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
dst_att->Complete = src_att->Complete;
dst_att->TextureLevel = src_att->TextureLevel;
dst_att->Zoffset = src_att->Zoffset;
+ dst_att->Layered = src_att->Layered;
}
--
2.5.0
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