[Mesa-dev] [PATCH 06/14] radeonsi: correctly mark levels of 3D textures as fully decompressed
Nicolai Hähnle
nhaehnle at gmail.com
Fri Jul 1 14:25:27 UTC 2016
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
Account for the fact that max_layer is minified for higher levels.
---
src/gallium/drivers/radeonsi/si_blit.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index a48c5bc..1148787 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -214,7 +214,7 @@ si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer == max_layer) {
+ if (first_layer == 0 && last_layer >= max_layer) {
fully_decompressed_mask |= 1u << level;
}
}
@@ -361,7 +361,7 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer == max_layer) {
+ if (first_layer == 0 && last_layer >= max_layer) {
rtex->dirty_level_mask &= ~(1 << level);
}
}
--
2.7.4
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