[Mesa-dev] [PATCH 06/14] radeonsi: correctly mark levels of 3D textures as fully decompressed

Nicolai Hähnle nhaehnle at gmail.com
Fri Jul 1 14:25:27 UTC 2016


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

Account for the fact that max_layer is minified for higher levels.
---
 src/gallium/drivers/radeonsi/si_blit.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index a48c5bc..1148787 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -214,7 +214,7 @@ si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
 
 		/* The texture will always be dirty if some layers aren't flushed.
 		 * I don't think this case occurs often though. */
-		if (first_layer == 0 && last_layer == max_layer) {
+		if (first_layer == 0 && last_layer >= max_layer) {
 			fully_decompressed_mask |= 1u << level;
 		}
 	}
@@ -361,7 +361,7 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
 
 		/* The texture will always be dirty if some layers aren't flushed.
 		 * I don't think this case occurs often though. */
-		if (first_layer == 0 && last_layer == max_layer) {
+		if (first_layer == 0 && last_layer >= max_layer) {
 			rtex->dirty_level_mask &= ~(1 << level);
 		}
 	}
-- 
2.7.4



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