[Mesa-dev] [PATCH] glsl: don't try to lower non-gl builtins as if they were gl_FragData
Ilia Mirkin
imirkin at alum.mit.edu
Fri Jul 1 23:13:14 UTC 2016
If a shader has an output array, it will get treated as though it were
gl_FragData and rewritten into gl_out_FragData instances. We only want
this to happen on the actual gl_FragData and not everything else.
This is a small part of the problem pointed out by the below bug.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/compiler/glsl/opt_dead_builtin_varyings.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/opt_dead_builtin_varyings.cpp b/src/compiler/glsl/opt_dead_builtin_varyings.cpp
index 7feea3b..a28887f 100644
--- a/src/compiler/glsl/opt_dead_builtin_varyings.cpp
+++ b/src/compiler/glsl/opt_dead_builtin_varyings.cpp
@@ -85,7 +85,8 @@ public:
{
ir_variable *var = ir->variable_referenced();
- if (!var || var->data.mode != this->mode || !var->type->is_array())
+ if (!var || var->data.mode != this->mode || !var->type->is_array() ||
+ !is_gl_identifier(var->name))
return visit_continue;
/* Only match gl_FragData[], not gl_SecondaryFragDataEXT[] */
--
2.7.3
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