[Mesa-dev] [PATCH shader-db 4/4] run: just set R600_DEBUG=precompile

Nicolai Hähnle nhaehnle at gmail.com
Sat Jul 2 09:12:25 UTC 2016


For the series:

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

On 30.06.2016 17:03, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This can be overriden by setting R600_DEBUG manually, which is merged with
> the settings from run.c.
> ---
>   run.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/run.c b/run.c
> index 9986a63..893c1cf 100644
> --- a/run.c
> +++ b/run.c
> @@ -362,7 +362,7 @@ main(int argc, char **argv)
>       setenv("allow_glsl_extension_directive_midshader", "true", 1);
>       setenv("shader_precompile", "true", 1);
>       addenv("ST_DEBUG", "precompile");
> -    addenv("R600_DEBUG", "vs,tcs,tes,gs,ps,cs,precompile,noir,notgsi");
> +    addenv("R600_DEBUG", "precompile");
>       addenv("FD_MESA_DEBUG", "shaderdb");
>
>       const char *client_extensions = eglQueryString(EGL_NO_DISPLAY,
>


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