[Mesa-dev] [PATCH 11/14] radeonsi: decompress to flushed depth texture when required

Marek Olšák maraeo at gmail.com
Sat Jul 2 15:32:10 UTC 2016


On Fri, Jul 1, 2016 at 4:25 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> ---
>  src/gallium/drivers/radeonsi/si_blit.c | 132 +++++++++++++++++++++++++--------
>  1 file changed, 103 insertions(+), 29 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
> index 85c8ca3..6678b23 100644
> --- a/src/gallium/drivers/radeonsi/si_blit.c
> +++ b/src/gallium/drivers/radeonsi/si_blit.c
> @@ -101,7 +101,7 @@ static unsigned u_max_sample(struct pipe_resource *r)
>         return r->nr_samples ? r->nr_samples - 1 : 0;
>  }
>
> -static void
> +static unsigned
>  si_blit_dbcb_copy(struct si_context *sctx,
>                   struct r600_texture *src,
>                   struct r600_texture *dst,
> @@ -111,6 +111,7 @@ si_blit_dbcb_copy(struct si_context *sctx,
>  {
>         struct pipe_surface surf_tmpl = {{0}};
>         unsigned layer, sample, checked_last_layer, max_layer;
> +       unsigned fully_copied_levels = 0;
>
>         if (planes & PIPE_MASK_Z)
>                 sctx->dbcb_depth_copy_enabled = true;
> @@ -157,11 +158,17 @@ si_blit_dbcb_copy(struct si_context *sctx,
>                         pipe_surface_reference(&zsurf, NULL);
>                         pipe_surface_reference(&cbsurf, NULL);
>                 }
> +
> +               if (first_layer == 0 && last_layer >= max_layer &&
> +                   first_sample == 0 && last_sample >= u_max_sample(&src->resource.b.b))
> +                       fully_copied_levels |= 1u << level;
>         }
>
>         sctx->dbcb_depth_copy_enabled = false;
>         sctx->dbcb_stencil_copy_enabled = false;
>         si_mark_atom_dirty(sctx, &sctx->db_render_state);
> +
> +       return fully_copied_levels;
>  }
>
>  static void si_blit_decompress_depth(struct pipe_context *ctx,
> @@ -254,52 +261,119 @@ si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
>         si_mark_atom_dirty(sctx, &sctx->db_render_state);
>  }
>
> -/* Decompress Z and/or S planes in place, depending on mask.
> +/* Helper function of si_flush_depth_texture: decompress the given levels
> + * of Z and/or S planes in place.
>   */
>  static void
>  si_blit_decompress_zs_in_place(struct si_context *sctx,
>                                struct r600_texture *texture,
> -                              unsigned planes,
> -                              unsigned first_level, unsigned last_level,
> +                              unsigned levels_z, unsigned levels_s,
>                                unsigned first_layer, unsigned last_layer)
>  {
> -       unsigned level_mask =
> -               u_bit_consecutive(first_level, last_level - first_level + 1);
> -       unsigned cur_level_mask;
> +       unsigned both = levels_z & levels_s;
>
>         /* First, do combined Z & S decompresses for levels that need it. */
> -       if (planes == (PIPE_MASK_Z | PIPE_MASK_S)) {
> -               cur_level_mask =
> -                       level_mask &
> -                       texture->dirty_level_mask &
> -                       texture->stencil_dirty_level_mask;
> +       if (both) {
>                 si_blit_decompress_zs_planes_in_place(
>                                 sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
> -                               cur_level_mask,
> +                               both,
>                                 first_layer, last_layer);
> -               level_mask &= ~cur_level_mask;
> +               levels_z &= ~both;
> +               levels_s &= ~both;
>         }
>
>         /* Now do separate Z and S decompresses. */
> -       if (planes & PIPE_MASK_Z) {
> -               cur_level_mask = level_mask & texture->dirty_level_mask;
> +       if (levels_z) {
>                 si_blit_decompress_zs_planes_in_place(
>                                 sctx, texture, PIPE_MASK_Z,
> -                               cur_level_mask,
> +                               levels_z,
>                                 first_layer, last_layer);
> -               level_mask &= ~cur_level_mask;
>         }
>
> -       if (planes & PIPE_MASK_S) {
> -               cur_level_mask = level_mask & texture->stencil_dirty_level_mask;
> +       if (levels_s) {
>                 si_blit_decompress_zs_planes_in_place(
>                                 sctx, texture, PIPE_MASK_S,
> -                               cur_level_mask,
> +                               levels_s,
>                                 first_layer, last_layer);
>         }
>  }
>
>  static void
> +si_flush_depth_texture(struct si_context *sctx,
> +                      struct r600_texture *tex,
> +                      unsigned required_planes,
> +                      unsigned first_level, unsigned last_level,
> +                      unsigned first_layer, unsigned last_layer)
> +{
> +       unsigned inplace_planes = 0;
> +       unsigned copy_planes = 0;
> +       unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
> +       unsigned levels_z = 0;
> +       unsigned levels_s = 0;
> +
> +       if (required_planes & PIPE_MASK_Z) {
> +               levels_z = level_mask & tex->dirty_level_mask;
> +
> +               if (levels_z) {
> +                       if (r600_can_sample_zs(tex, false))
> +                               inplace_planes |= PIPE_MASK_Z;
> +                       else
> +                               copy_planes |= PIPE_MASK_Z;
> +               }
> +       }
> +       if (required_planes & PIPE_MASK_S) {
> +               levels_s = level_mask & tex->stencil_dirty_level_mask;
> +
> +               if (levels_s) {
> +                       if (r600_can_sample_zs(tex, true))
> +                               inplace_planes |= PIPE_MASK_S;
> +                       else
> +                               copy_planes |= PIPE_MASK_S;
> +               }
> +       }
> +
> +       /* We may have to allocate the flushed texture here when called from
> +        * si_decompress_subresource.
> +        */
> +       if (copy_planes &&
> +           (tex->flushed_depth_texture ||
> +            r600_init_flushed_depth_texture(&sctx->b.b, &tex->resource.b.b, NULL))) {
> +               struct r600_texture *dst = tex->flushed_depth_texture;
> +               unsigned fully_copied_levels;
> +               unsigned levels = 0;
> +
> +               if (util_format_is_depth_and_stencil(dst->resource.b.b.format))
> +                       copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
> +
> +               if (copy_planes & PIPE_MASK_Z) {
> +                       levels |= levels_z;
> +                       levels_z = 0;
> +               }
> +               if (copy_planes & PIPE_MASK_S) {
> +                       levels |= levels_s;
> +                       levels_s = 0;
> +               }
> +
> +               fully_copied_levels = si_blit_dbcb_copy(
> +                       sctx, tex, dst, copy_planes, levels,
> +                       first_layer, last_layer,
> +                       0, u_max_sample(&tex->resource.b.b));
> +
> +               if (copy_planes & PIPE_MASK_Z)
> +                       tex->dirty_level_mask &= ~fully_copied_levels;
> +               if (copy_planes & PIPE_MASK_S)
> +                       tex->dirty_level_mask &= ~fully_copied_levels;

tex->stencil_dirty_level_mask?

Marek


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