[Mesa-dev] [v2 6.1/18] i965/blorp: Rename LOAD_UNIFORM to LOAD_INPUT
Topi Pohjolainen
topi.pohjolainen at intel.com
Mon Jul 4 06:41:25 UTC 2016
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 14db10b..dbf33e1 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -353,20 +353,20 @@ brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v,
/* Blended and scaled blits never use pixel discard. */
assert(!key->use_kill || !(key->blend && key->blit_scaled));
-#define LOAD_UNIFORM(name, type)\
+#define LOAD_INPUT(name, type)\
v->u_##name = nir_variable_create(b->shader, nir_var_uniform, type, #name); \
v->u_##name->data.location = \
offsetof(struct brw_blorp_wm_inputs, name);
- LOAD_UNIFORM(discard_rect, glsl_vec4_type())
- LOAD_UNIFORM(rect_grid, glsl_vec4_type())
- LOAD_UNIFORM(x_transform.multiplier, glsl_float_type())
- LOAD_UNIFORM(x_transform.offset, glsl_float_type())
- LOAD_UNIFORM(y_transform.multiplier, glsl_float_type())
- LOAD_UNIFORM(y_transform.offset, glsl_float_type())
- LOAD_UNIFORM(src_z, glsl_uint_type())
+ LOAD_INPUT(discard_rect, glsl_vec4_type())
+ LOAD_INPUT(rect_grid, glsl_vec4_type())
+ LOAD_INPUT(x_transform.multiplier, glsl_float_type())
+ LOAD_INPUT(x_transform.offset, glsl_float_type())
+ LOAD_INPUT(y_transform.multiplier, glsl_float_type())
+ LOAD_INPUT(y_transform.offset, glsl_float_type())
+ LOAD_INPUT(src_z, glsl_uint_type())
-#undef DECL_UNIFORM
+#undef LOAD_INPUT
v->frag_coord = nir_variable_create(b->shader, nir_var_shader_in,
glsl_vec4_type(), "gl_FragCoord");
--
2.5.5
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