[Mesa-dev] [PATCH] vbo: fix attr reset
Mathias Fröhlich
Mathias.Froehlich at gmx.net
Wed Jul 6 02:57:30 UTC 2016
On Tuesday, July 05, 2016 15:47:45 Rob Clark wrote:
> In bc4e0c4 (vbo: Use a bitmask to track the active arrays in vbo_exec*.)
> we stopped looping over all the attributes and resetting all slots.
> Which exposed an issue in vbo_exec_bind_arrays() for handling GENERIC0
> vs. POS.
>
> Split out a helper which can reset a particular slot, so that
> vbo_exec_bind_arrays() can re-use it to reset POS.
I had a similar problem with the pos/generic0 handling
fixed, but obviously missed this!
The fix looks good to me.
Thanks for taking care!
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
>
> Signed-off-by: Rob Clark <robdclark at gmail.com>
> ---
> src/mesa/vbo/vbo_exec.h | 1 +
> src/mesa/vbo/vbo_exec_api.c | 14 ++++++++------
> src/mesa/vbo/vbo_exec_draw.c | 2 +-
> 3 files changed, 10 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
> index 5e20cf6..4f11f17 100644
> --- a/src/mesa/vbo/vbo_exec.h
> +++ b/src/mesa/vbo/vbo_exec.h
> @@ -152,6 +152,7 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
>
> /* Internal functions:
> */
> +void vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr);
>
> void vbo_exec_vtx_init( struct vbo_exec_context *exec );
> void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
> diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
> index e02bb90..32f15db 100644
> --- a/src/mesa/vbo/vbo_exec_api.c
> +++ b/src/mesa/vbo/vbo_exec_api.c
> @@ -1275,16 +1275,18 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
> #endif
> }
>
> +void vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
> +{
> + exec->vtx.attrsz[attr] = 0;
> + exec->vtx.attrtype[attr] = GL_FLOAT;
> + exec->vtx.active_sz[attr] = 0;
> +}
>
> static void reset_attrfv( struct vbo_exec_context *exec )
> -{
> +{
> while (exec->vtx.enabled) {
> const int i = u_bit_scan64(&exec->vtx.enabled);
> - assert(exec->vtx.attrsz[i]);
> -
> - exec->vtx.attrsz[i] = 0;
> - exec->vtx.attrtype[i] = GL_FLOAT;
> - exec->vtx.active_sz[i] = 0;
> + vbo_reset_attr(exec, i);
> }
>
> exec->vtx.vertex_size = 0;
> diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
> index 8d1b2c0..0ef3081 100644
> --- a/src/mesa/vbo/vbo_exec_draw.c
> +++ b/src/mesa/vbo/vbo_exec_draw.c
> @@ -213,7 +213,7 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
> exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
> exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
> exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
> - exec->vtx.attrsz[0] = 0;
> + vbo_reset_attr(exec, VERT_ATTRIB_POS);
> exec->vtx.enabled &= (~BITFIELD64_BIT(VBO_ATTRIB_POS));
> exec->vtx.enabled |= BITFIELD64_BIT(VBO_ATTRIB_GENERIC0);
> }
>
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