[Mesa-dev] [PATCH] glsl: look for frag data bindings with [0] tacked onto the end for arrays
Ilia Mirkin
imirkin at alum.mit.edu
Wed Jul 6 23:40:43 UTC 2016
The GL spec is very unclear on this point. Apparently this is discussed
without resolution in the closed Khronos bugtracker at
https://cvs.khronos.org/bugzilla/show_bug.cgi?id=7829 . The
recommendation is to allow dropping the [0] for looking up the bindings.
The approach taken in this patch is to instead tack on [0]'s for each
arrayness level of the output's type, and doing the lookup again. That
way, for
out vec4 foo[2][2][2]
we will end up looking for bindings for foo, foo[0], foo[0][0], and
foo[0][0][0], in that order of preference.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/compiler/glsl/linker.cpp | 39 ++++++++++++++++++++++++++++-----------
1 file changed, 28 insertions(+), 11 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index d963f54..9d54c2f 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2566,6 +2566,7 @@ find_available_slots(unsigned used_mask, unsigned needed_count)
/**
* Assign locations for either VS inputs or FS outputs
*
+ * \param mem_ctx Temporary ralloc context used for linking
* \param prog Shader program whose variables need locations assigned
* \param constants Driver specific constant values for the program.
* \param target_index Selector for the program target to receive location
@@ -2577,7 +2578,8 @@ find_available_slots(unsigned used_mask, unsigned needed_count)
* error is emitted to the shader link log and false is returned.
*/
bool
-assign_attribute_or_color_locations(gl_shader_program *prog,
+assign_attribute_or_color_locations(void *mem_ctx,
+ gl_shader_program *prog,
struct gl_constants *constants,
unsigned target_index)
{
@@ -2680,16 +2682,31 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
} else if (target_index == MESA_SHADER_FRAGMENT) {
unsigned binding;
unsigned index;
+ const char *name = var->name;
+ const glsl_type *type = var->type;
+
+ while (type) {
+ /* Check if there's a binding for the variable name */
+ if (prog->FragDataBindings->get(binding, name)) {
+ assert(binding >= FRAG_RESULT_DATA0);
+ var->data.location = binding;
+ var->data.is_unmatched_generic_inout = 0;
+
+ if (prog->FragDataIndexBindings->get(index, name)) {
+ var->data.index = index;
+ }
+ break;
+ }
- if (prog->FragDataBindings->get(binding, var->name)) {
- assert(binding >= FRAG_RESULT_DATA0);
- var->data.location = binding;
- var->data.is_unmatched_generic_inout = 0;
+ /* If not, but it's an array type, look for name[0] */
+ if (type->is_array()) {
+ name = ralloc_asprintf(mem_ctx, "%s[0]", name);
+ type = type->fields.array;
+ continue;
+ }
- if (prog->FragDataIndexBindings->get(index, var->name)) {
- var->data.index = index;
- }
- }
+ break;
+ }
}
/* From GL4.5 core spec, section 15.2 (Shader Execution):
@@ -4816,12 +4833,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
prev = i;
}
- if (!assign_attribute_or_color_locations(prog, &ctx->Const,
+ if (!assign_attribute_or_color_locations(mem_ctx, prog, &ctx->Const,
MESA_SHADER_VERTEX)) {
goto done;
}
- if (!assign_attribute_or_color_locations(prog, &ctx->Const,
+ if (!assign_attribute_or_color_locations(mem_ctx, prog, &ctx->Const,
MESA_SHADER_FRAGMENT)) {
goto done;
}
--
2.7.3
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