[Mesa-dev] [Bug 61907] Indirect rendering of multi-texture vertex arrays broken

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 8 21:06:34 UTC 2016


Matt Turner <mattst88 at gmail.com> changed:

           What    |Removed                     |Added
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #5 from Matt Turner <mattst88 at gmail.com> ---
I've pushed four patches, beginning with commit d57c85c1bf77f194720a that
resolve this bug.

Colin, thank you very much for tracking this down and fixing it. Sorry it took
so long for someone else to notice it.

In the future, it would make others' lives easier if you attached a real patch.
I had to check out Mesa from the date you mentioned, untar the files over the
existing ones, make a commit, and then rebase forward multiple years.

The next major release of Mesa will contain the fixes, which I expect will be
12.1 or 13.0 depending on how GL support progresses. We could probably
cherry-pick them to older stable branches if that is useful.

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