[Mesa-dev] [Bug 96872] glReadPixels returns black pixels on first display in software mode
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jul 9 17:11:29 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96872
Bug ID: 96872
Summary: glReadPixels returns black pixels on first display in
software mode
Product: Mesa
Version: 10.5
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: b7.10110111 at gmail.com
QA Contact: mesa-dev at lists.freedesktop.org
Created attachment 124967
--> https://bugs.freedesktop.org/attachment.cgi?id=124967&action=edit
Test program
The attached program uses glReadPixels after glClear and glFinish. On normal
HW-accelerated Mesa, this gives the expected result: the data defined by
glClearColor are received (the program just prints "Test passed"). This also
works normally if e.g. NVIDIA proprietary driver is in use, but Mesa libGL is
used to draw things. Similarly for Xephyr, where software rendering is the only
possible option.
But if I use e.g. intel driver but set LIBGL_ALWAYS_SOFTWARE=1 environment
variable for the test program, I get the following output:
Wrong data received from glReadPixels(): expected ff ff ff ff, got 00 00 00 00
Test passed
I.e. on first call to runTest() (which is a GLUT display function)
glReadPixels() returns black transparent pixels, and only on the second it
works as expected.
Was testing this on Intel Atom N550. The same result is observable on i915G
graphics.
The OS I tested this on is Kubuntu 14.04 with LTS enablement stack (packages
with "-vivid" suffix in names).
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