[Mesa-dev] [PATCH v3] glsl: reuse main extension table to appropriately restrict extensions
Ilia Mirkin
imirkin at alum.mit.edu
Tue Jul 12 15:07:33 UTC 2016
ping^2
On Tue, Jul 5, 2016 at 6:41 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> ping
>
> On Fri, Jun 24, 2016 at 1:42 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> Previously we were only restricting based on ES/non-ES-ness and whether
>> the overall enable bit had been flipped on. However we have been adding
>> more fine-grained restrictions, such as based on compat profiles, as
>> well as specific ES versions. Most of the time this doesn't matter, but
>> it can create awkward situations and duplication of logic.
>>
>> Here we separate the main extension table into a separate object file,
>> linked to the glsl compiler, which makes use of it with a custom
>> function which takes the ES-ness of the shader into account (thus
>> allowing desktop shaders to properly use ES extensions that would
>> otherwise have been disallowed.)
>>
>> The effect of this change should be nil in most cases. However in some
>> situations, extensions like GL_ARB_gpu_shader5 which were formerly
>> available in compat contexts on the GLSL side of things will now become
>> inaccessible.
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> Reviewed-by: Eric Engestrom <eric.engestrom at imgtec.com> (v2)
>> v2 -> v3: integrate glcpp defines into the same mechanism
>> ---
>>
>> FWIW I hate the method I had to invent to get this information to
>> glcpp. A callback that takes a callback. Ugh. Sorry. If someone can
>> come up with something cleaner, I'm all ears.
>>
>> This does appear to pass some basic testing.
>>
>> src/Makefile.am | 1 +
>> src/compiler/SConscript.glsl | 2 +
>> src/compiler/glsl/glcpp/glcpp-parse.y | 204 +---------------------
>> src/compiler/glsl/glcpp/glcpp.c | 2 +-
>> src/compiler/glsl/glcpp/glcpp.h | 19 ++-
>> src/compiler/glsl/glcpp/pp.c | 6 +-
>> src/compiler/glsl/glsl_parser_extras.cpp | 283 +++++++++++++++++--------------
>> src/compiler/glsl/glsl_parser_extras.h | 17 +-
>> src/compiler/glsl/test_optpass.cpp | 2 +-
>> src/mesa/Android.libmesa_glsl_utils.mk | 2 +
>> src/mesa/Makefile.sources | 1 +
>> src/mesa/main/extensions.c | 33 +---
>> src/mesa/main/extensions.h | 1 +
>> src/mesa/main/extensions_table.c | 51 ++++++
>> 14 files changed, 269 insertions(+), 355 deletions(-)
>> create mode 100644 src/mesa/main/extensions_table.c
>>
>> diff --git a/src/Makefile.am b/src/Makefile.am
>> index 32372da..d38f7c4 100644
>> --- a/src/Makefile.am
>> +++ b/src/Makefile.am
>> @@ -114,6 +114,7 @@ AM_CPPFLAGS = \
>> noinst_LTLIBRARIES = libglsl_util.la
>>
>> libglsl_util_la_SOURCES = \
>> + mesa/main/extensions_table.c \
>> mesa/main/imports.c \
>> mesa/program/prog_hash_table.c \
>> mesa/program/symbol_table.c \
>> diff --git a/src/compiler/SConscript.glsl b/src/compiler/SConscript.glsl
>> index 4252ce1..31d8f6d 100644
>> --- a/src/compiler/SConscript.glsl
>> +++ b/src/compiler/SConscript.glsl
>> @@ -70,6 +70,7 @@ if env['msvc']:
>> # Copy these files to avoid generation object files into src/mesa/program
>> env.Prepend(CPPPATH = ['#src/mesa/main'])
>> env.Command('glsl/imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
>> +env.Command('glsl/extensions_table.c', '#src/mesa/main/extensions_table.c', Copy('$TARGET', '$SOURCE'))
>> # Copy these files to avoid generation object files into src/mesa/program
>> env.Prepend(CPPPATH = ['#src/mesa/program'])
>> env.Command('glsl/prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
>> @@ -79,6 +80,7 @@ env.Command('glsl/dummy_errors.c', '#src/mesa/program/dummy_errors.c', Copy('$TA
>> compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
>>
>> mesa_objs = env.StaticObject([
>> + 'glsl/extensions_table.c',
>> 'glsl/imports.c',
>> 'glsl/prog_hash_table.c',
>> 'glsl/symbol_table.c',
>> diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y
>> index b9d690d..ca376d9 100644
>> --- a/src/compiler/glsl/glcpp/glcpp-parse.y
>> +++ b/src/compiler/glsl/glcpp/glcpp-parse.y
>> @@ -1311,7 +1311,7 @@ add_builtin_define(glcpp_parser_t *parser, const char *name, int value)
>> }
>>
>> glcpp_parser_t *
>> -glcpp_parser_create(const struct gl_extensions *extensions, gl_api api)
>> +glcpp_parser_create(glcpp_extension_iterator extensions, void *state, gl_api api)
>> {
>> glcpp_parser_t *parser;
>>
>> @@ -1344,6 +1344,7 @@ glcpp_parser_create(const struct gl_extensions *extensions, gl_api api)
>> parser->error = 0;
>>
>> parser->extensions = extensions;
>> + parser->state = state;
>> parser->api = api;
>> parser->version_resolved = false;
>>
>> @@ -2279,8 +2280,6 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
>> const char *es_identifier,
>> bool explicitly_set)
>> {
>> - const struct gl_extensions *extensions = parser->extensions;
>> -
>> if (parser->version_resolved)
>> return;
>>
>> @@ -2292,199 +2291,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
>> (es_identifier && (strcmp(es_identifier, "es") == 0));
>>
>> /* Add pre-defined macros. */
>> - if (parser->is_gles) {
>> + if (parser->is_gles)
>> add_builtin_define(parser, "GL_ES", 1);
>> - add_builtin_define(parser, "GL_EXT_separate_shader_objects", 1);
>> - add_builtin_define(parser, "GL_EXT_draw_buffers", 1);
>> -
>> - if (extensions != NULL) {
>> - if (extensions->OES_EGL_image_external)
>> - add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
>> - if (extensions->OES_sample_variables) {
>> - add_builtin_define(parser, "GL_OES_sample_variables", 1);
>> - add_builtin_define(parser, "GL_OES_shader_multisample_interpolation", 1);
>> - }
>> - if (extensions->OES_standard_derivatives)
>> - add_builtin_define(parser, "GL_OES_standard_derivatives", 1);
>> - if (extensions->ARB_texture_multisample)
>> - add_builtin_define(parser, "GL_OES_texture_storage_multisample_2d_array", 1);
>> - if (extensions->ARB_blend_func_extended)
>> - add_builtin_define(parser, "GL_EXT_blend_func_extended", 1);
>> - if (extensions->ARB_cull_distance)
>> - add_builtin_define(parser, "GL_EXT_clip_cull_distance", 1);
>> -
>> - if (version >= 310) {
>> - if (extensions->ARB_shader_image_load_store)
>> - add_builtin_define(parser, "GL_OES_shader_image_atomic", 1);
>> -
>> - if (extensions->OES_geometry_shader) {
>> - add_builtin_define(parser, "GL_OES_geometry_point_size", 1);
>> - add_builtin_define(parser, "GL_OES_geometry_shader", 1);
>> - }
>> - if (extensions->ARB_gpu_shader5) {
>> - add_builtin_define(parser, "GL_EXT_gpu_shader5", 1);
>> - add_builtin_define(parser, "GL_OES_gpu_shader5", 1);
>> - }
>> - if (extensions->OES_texture_buffer) {
>> - add_builtin_define(parser, "GL_EXT_texture_buffer", 1);
>> - add_builtin_define(parser, "GL_OES_texture_buffer", 1);
>> - }
>> - if (extensions->OES_shader_io_blocks) {
>> - add_builtin_define(parser, "GL_EXT_shader_io_blocks", 1);
>> - add_builtin_define(parser, "GL_OES_shader_io_blocks", 1);
>> - }
>> - if (extensions->OES_primitive_bounding_box) {
>> - add_builtin_define(parser, "GL_EXT_primitive_bounding_box", 1);
>> - add_builtin_define(parser, "GL_OES_primitive_bounding_box", 1);
>> - }
>> - }
>> - }
>> - } else {
>> - add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
>> - add_builtin_define(parser, "GL_ARB_enhanced_layouts", 1);
>> - add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1);
>> - add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
>> - add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
>> -
>> - if (extensions != NULL) {
>> - if (extensions->EXT_texture_array)
>> - add_builtin_define(parser, "GL_EXT_texture_array", 1);
>> -
>> - if (extensions->ARB_ES3_1_compatibility)
>> - add_builtin_define(parser, "GL_ARB_ES3_1_compatibility", 1);
>> -
>> - if (extensions->ARB_arrays_of_arrays)
>> - add_builtin_define(parser, "GL_ARB_arrays_of_arrays", 1);
>> -
>> - if (extensions->ARB_fragment_coord_conventions) {
>> - add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
>> - 1);
>> - }
>> -
>> - if (extensions->ARB_fragment_layer_viewport)
>> - add_builtin_define(parser, "GL_ARB_fragment_layer_viewport", 1);
>> -
>> - if (extensions->ARB_explicit_attrib_location)
>> - add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
>> -
>> - if (extensions->ARB_explicit_uniform_location)
>> - add_builtin_define(parser, "GL_ARB_explicit_uniform_location", 1);
>> -
>> - if (extensions->ARB_shader_texture_lod)
>> - add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
>> -
>> - if (extensions->ARB_draw_instanced)
>> - add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
>> -
>> - if (extensions->ARB_conservative_depth) {
>> - add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
>> - add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
>> - }
>> -
>> - if (extensions->ARB_shader_bit_encoding)
>> - add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
>> -
>> - if (extensions->ARB_shader_clock)
>> - add_builtin_define(parser, "GL_ARB_shader_clock", 1);
>> -
>> - if (extensions->ARB_uniform_buffer_object)
>> - add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
>> -
>> - if (extensions->ARB_texture_cube_map_array)
>> - add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
>> -
>> - if (extensions->ARB_shading_language_packing)
>> - add_builtin_define(parser, "GL_ARB_shading_language_packing", 1);
>> -
>> - if (extensions->ARB_texture_multisample)
>> - add_builtin_define(parser, "GL_ARB_texture_multisample", 1);
>> -
>> - if (extensions->ARB_texture_query_levels)
>> - add_builtin_define(parser, "GL_ARB_texture_query_levels", 1);
>> -
>> - if (extensions->ARB_texture_query_lod)
>> - add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
>> -
>> - if (extensions->ARB_gpu_shader5)
>> - add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
>> -
>> - if (extensions->ARB_gpu_shader_fp64)
>> - add_builtin_define(parser, "GL_ARB_gpu_shader_fp64", 1);
>> -
>> - if (extensions->ARB_vertex_attrib_64bit)
>> - add_builtin_define(parser, "GL_ARB_vertex_attrib_64bit", 1);
>> -
>> - if (extensions->AMD_vertex_shader_layer)
>> - add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
>> -
>> - if (extensions->AMD_vertex_shader_viewport_index)
>> - add_builtin_define(parser, "GL_AMD_vertex_shader_viewport_index", 1);
>> -
>> - if (extensions->ARB_shading_language_420pack)
>> - add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
>> -
>> - if (extensions->ARB_sample_shading)
>> - add_builtin_define(parser, "GL_ARB_sample_shading", 1);
>> -
>> - if (extensions->ARB_texture_gather)
>> - add_builtin_define(parser, "GL_ARB_texture_gather", 1);
>> -
>> - if (extensions->ARB_shader_atomic_counters)
>> - add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
>> -
>> - if (extensions->ARB_shader_atomic_counter_ops)
>> - add_builtin_define(parser, "GL_ARB_shader_atomic_counter_ops", 1);
>> -
>> - if (extensions->ARB_viewport_array)
>> - add_builtin_define(parser, "GL_ARB_viewport_array", 1);
>> -
>> - if (extensions->ARB_compute_shader)
>> - add_builtin_define(parser, "GL_ARB_compute_shader", 1);
>> -
>> - if (extensions->ARB_shader_image_load_store)
>> - add_builtin_define(parser, "GL_ARB_shader_image_load_store", 1);
>> -
>> - if (extensions->ARB_shader_image_size)
>> - add_builtin_define(parser, "GL_ARB_shader_image_size", 1);
>> -
>> - if (extensions->ARB_shader_texture_image_samples)
>> - add_builtin_define(parser, "GL_ARB_shader_texture_image_samples", 1);
>> -
>> - if (extensions->ARB_derivative_control)
>> - add_builtin_define(parser, "GL_ARB_derivative_control", 1);
>> -
>> - if (extensions->ARB_shader_precision)
>> - add_builtin_define(parser, "GL_ARB_shader_precision", 1);
>> -
>> - if (extensions->ARB_shader_storage_buffer_object)
>> - add_builtin_define(parser, "GL_ARB_shader_storage_buffer_object", 1);
>> -
>> - if (extensions->ARB_tessellation_shader)
>> - add_builtin_define(parser, "GL_ARB_tessellation_shader", 1);
>> -
>> - if (extensions->ARB_shader_subroutine)
>> - add_builtin_define(parser, "GL_ARB_shader_subroutine", 1);
>> -
>> - if (extensions->ARB_shader_draw_parameters)
>> - add_builtin_define(parser, "GL_ARB_shader_draw_parameters", 1);
>> -
>> - if (extensions->ARB_cull_distance)
>> - add_builtin_define(parser, "GL_ARB_cull_distance", 1);
>> -
>> - if (extensions->ARB_shader_group_vote)
>> - add_builtin_define(parser, "GL_ARB_shader_group_vote", 1);
>> - }
>> - }
>> -
>> - if (extensions != NULL) {
>> - if (extensions->EXT_shader_integer_mix)
>> - add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
>> -
>> - if (extensions->EXT_shader_samples_identical)
>> - add_builtin_define(parser, "GL_EXT_shader_samples_identical", 1);
>> - }
>> -
>> - if (version >= 150)
>> + else if (version >= 150)
>> add_builtin_define(parser, "GL_core_profile", 1);
>>
>> /* Currently, all ES2/ES3 implementations support highp in the
>> @@ -2495,6 +2304,11 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
>> if (version >= 130 || parser->is_gles)
>> add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
>>
>> + /* Add all the extension macros available in this context */
>> + if (parser->extensions)
>> + parser->extensions(parser->state, add_builtin_define, parser,
>> + version, parser->is_gles);
>> +
>> if (explicitly_set) {
>> ralloc_asprintf_rewrite_tail(&parser->output, &parser->output_length,
>> "#version %" PRIiMAX "%s%s", version,
>> diff --git a/src/compiler/glsl/glcpp/glcpp.c b/src/compiler/glsl/glcpp/glcpp.c
>> index c62f4ef..f08b144 100644
>> --- a/src/compiler/glsl/glcpp/glcpp.c
>> +++ b/src/compiler/glsl/glcpp/glcpp.c
>> @@ -171,7 +171,7 @@ main (int argc, char *argv[])
>>
>> _mesa_locale_init();
>>
>> - ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, &gl_ctx);
>> + ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, NULL, &gl_ctx);
>>
>> printf("%s", shader);
>> fprintf(stderr, "%s", info_log);
>> diff --git a/src/compiler/glsl/glcpp/glcpp.h b/src/compiler/glsl/glcpp/glcpp.h
>> index d87e6b7..07eaf68 100644
>> --- a/src/compiler/glsl/glcpp/glcpp.h
>> +++ b/src/compiler/glsl/glcpp/glcpp.h
>> @@ -171,6 +171,15 @@ typedef struct active_list {
>> struct active_list *next;
>> } active_list_t;
>>
>> +struct _mesa_glsl_parse_state;
>> +
>> +typedef void (*glcpp_extension_iterator)(
>> + struct _mesa_glsl_parse_state *state,
>> + void (*add_builtin_define)(glcpp_parser_t *, const char *, int),
>> + glcpp_parser_t *data,
>> + unsigned version,
>> + bool es);
>> +
>> struct glcpp_parser {
>> yyscan_t scanner;
>> struct hash_table *defines;
>> @@ -194,7 +203,8 @@ struct glcpp_parser {
>> size_t output_length;
>> size_t info_log_length;
>> int error;
>> - const struct gl_extensions *extensions;
>> + glcpp_extension_iterator extensions;
>> + void *state;
>> gl_api api;
>> bool version_resolved;
>> bool has_new_line_number;
>> @@ -204,10 +214,8 @@ struct glcpp_parser {
>> bool is_gles;
>> };
>>
>> -struct gl_extensions;
>> -
>> glcpp_parser_t *
>> -glcpp_parser_create (const struct gl_extensions *extensions, gl_api api);
>> +glcpp_parser_create (glcpp_extension_iterator extensions, void *state, gl_api api);
>>
>> int
>> glcpp_parser_parse (glcpp_parser_t *parser);
>> @@ -220,7 +228,8 @@ glcpp_parser_resolve_implicit_version(glcpp_parser_t *parser);
>>
>> int
>> glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
>> - const struct gl_extensions *extensions, struct gl_context *g_ctx);
>> + glcpp_extension_iterator extensions, void *state,
>> + struct gl_context *g_ctx);
>>
>> /* Functions for writing to the info log */
>>
>> diff --git a/src/compiler/glsl/glcpp/pp.c b/src/compiler/glsl/glcpp/pp.c
>> index 160c666..b591279 100644
>> --- a/src/compiler/glsl/glcpp/pp.c
>> +++ b/src/compiler/glsl/glcpp/pp.c
>> @@ -213,10 +213,12 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
>>
>> int
>> glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
>> - const struct gl_extensions *extensions, struct gl_context *gl_ctx)
>> + glcpp_extension_iterator extensions, void *state,
>> + struct gl_context *gl_ctx)
>> {
>> int errors;
>> - glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API);
>> + glcpp_parser_t *parser =
>> + glcpp_parser_create(extensions, state, gl_ctx->API);
>>
>> if (! gl_ctx->Const.DisableGLSLLineContinuations)
>> *shader = remove_line_continuations(parser, *shader);
>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
>> index ce2c3e8..be6886d 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.cpp
>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
>> @@ -50,6 +50,8 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
>>
>> static const unsigned known_desktop_glsl_versions[] =
>> { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
>> +static const unsigned known_desktop_gl_versions[] =
>> + { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
>>
>>
>> _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>> @@ -74,6 +76,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>> /* Set default language version and extensions */
>> this->language_version = 110;
>> this->forced_language_version = ctx->Const.ForceGLSLVersion;
>> + this->gl_version = 20;
>> this->es_shader = false;
>> this->ARB_texture_rectangle_enable = true;
>>
>> @@ -194,9 +197,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>> this->subroutine_types = NULL;
>>
>> /* supported_versions should be large enough to support the known desktop
>> - * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
>> + * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
>> */
>> - STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
>> + STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
>> ARRAY_SIZE(this->supported_versions));
>>
>> /* Populate the list of supported GLSL versions */
>> @@ -211,6 +214,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>> if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
>> this->supported_versions[this->num_supported_versions].ver
>> = known_desktop_glsl_versions[i];
>> + this->supported_versions[this->num_supported_versions].gl_ver
>> + = known_desktop_gl_versions[i];
>> this->supported_versions[this->num_supported_versions].es = false;
>> this->num_supported_versions++;
>> }
>> @@ -218,22 +223,26 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>> }
>> if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
>> this->supported_versions[this->num_supported_versions].ver = 100;
>> + this->supported_versions[this->num_supported_versions].gl_ver = 20;
>> this->supported_versions[this->num_supported_versions].es = true;
>> this->num_supported_versions++;
>> }
>> if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
>> this->supported_versions[this->num_supported_versions].ver = 300;
>> + this->supported_versions[this->num_supported_versions].gl_ver = 30;
>> this->supported_versions[this->num_supported_versions].es = true;
>> this->num_supported_versions++;
>> }
>> if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
>> this->supported_versions[this->num_supported_versions].ver = 310;
>> + this->supported_versions[this->num_supported_versions].gl_ver = 31;
>> this->supported_versions[this->num_supported_versions].es = true;
>> this->num_supported_versions++;
>> }
>> if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
>> ctx->Extensions.ARB_ES3_2_compatibility) {
>> this->supported_versions[this->num_supported_versions].ver = 320;
>> + this->supported_versions[this->num_supported_versions].gl_ver = 32;
>> this->supported_versions[this->num_supported_versions].es = true;
>> this->num_supported_versions++;
>> }
>> @@ -398,6 +407,7 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
>> for (unsigned i = 0; i < this->num_supported_versions; i++) {
>> if (this->supported_versions[i].ver == this->language_version
>> && this->supported_versions[i].es == this->es_shader) {
>> + this->gl_version = this->supported_versions[i].gl_ver;
>> supported = true;
>> break;
>> }
>> @@ -510,28 +520,12 @@ struct _mesa_glsl_extension {
>> */
>> const char *name;
>>
>> - /** True if this extension is available to desktop GL shaders */
>> - bool avail_in_GL;
>> -
>> - /** True if this extension is available to GLES shaders */
>> - bool avail_in_ES;
>> -
>> /**
>> - * Flag in the gl_extensions struct indicating whether this
>> - * extension is supported by the driver, or
>> - * &gl_extensions::dummy_true if supported by all drivers.
>> - *
>> - * Note: the type (GLboolean gl_extensions::*) is a "pointer to
>> - * member" type, the type-safe alternative to the "offsetof" macro.
>> - * In a nutshell:
>> - *
>> - * - foo bar::* p declares p to be an "offset" to a field of type
>> - * foo that exists within struct bar
>> - * - &bar::baz computes the "offset" of field baz within struct bar
>> - * - x.*p accesses the field of x that exists at "offset" p
>> - * - x->*p is equivalent to (*x).*p
>> + * Predicate that checks whether the relevant extension is available for
>> + * this context.
>> */
>> - const GLboolean gl_extensions::* supported_flag;
>> + bool (*available_pred)(const struct gl_context *,
>> + gl_api api, uint8_t version);
>>
>> /**
>> * Flag in the _mesa_glsl_parse_state struct that should be set
>> @@ -552,12 +546,24 @@ struct _mesa_glsl_extension {
>> bool _mesa_glsl_parse_state::* warn_flag;
>>
>>
>> - bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
>> + bool compatible_with_state(const _mesa_glsl_parse_state *state,
>> + gl_api api, uint8_t gl_version) const;
>> void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
>> };
>>
>> -#define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
>> - { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
>> +/** Checks if the context supports a user-facing extension */
>> +#define EXT(name_str, driver_cap, ...) \
>> +static MAYBE_UNUSED bool \
>> +has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
>> +{ \
>> + return ctx->Extensions.driver_cap && (version >= \
>> + _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
>> +}
>> +#include "main/extensions_table.h"
>> +#undef EXT
>> +
>> +#define EXT(NAME) \
>> + { "GL_" #NAME, has_##NAME, \
>> &_mesa_glsl_parse_state::NAME##_enable, \
>> &_mesa_glsl_parse_state::NAME##_warn }
>>
>> @@ -566,93 +572,90 @@ struct _mesa_glsl_extension {
>> * and the conditions under which they are supported.
>> */
>> static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>> - /* API availability */
>> - /* name GL ES supported flag */
>> -
>> /* ARB extensions go here, sorted alphabetically.
>> */
>> - EXT(ARB_ES3_1_compatibility, true, false, ARB_ES3_1_compatibility),
>> - EXT(ARB_ES3_2_compatibility, true, false, ARB_ES3_2_compatibility),
>> - EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
>> - EXT(ARB_compute_shader, true, false, ARB_compute_shader),
>> - EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
>> - EXT(ARB_cull_distance, true, false, ARB_cull_distance),
>> - EXT(ARB_derivative_control, true, false, ARB_derivative_control),
>> - EXT(ARB_draw_buffers, true, false, dummy_true),
>> - EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
>> - EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
>> - EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
>> - EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
>> - EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
>> - EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
>> - EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
>> - EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
>> - EXT(ARB_sample_shading, true, false, ARB_sample_shading),
>> - EXT(ARB_separate_shader_objects, true, false, dummy_true),
>> - EXT(ARB_shader_atomic_counter_ops, true, false, ARB_shader_atomic_counter_ops),
>> - EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
>> - EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
>> - EXT(ARB_shader_clock, true, false, ARB_shader_clock),
>> - EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters),
>> - EXT(ARB_shader_group_vote, true, false, ARB_shader_group_vote),
>> - EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
>> - EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
>> - EXT(ARB_shader_precision, true, false, ARB_shader_precision),
>> - EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
>> - EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
>> - EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
>> - EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
>> - EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
>> - EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
>> - EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
>> - EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
>> - EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
>> - EXT(ARB_texture_gather, true, false, ARB_texture_gather),
>> - EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
>> - EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
>> - EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
>> - EXT(ARB_texture_rectangle, true, false, dummy_true),
>> - EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
>> - EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
>> - EXT(ARB_viewport_array, true, false, ARB_viewport_array),
>> + EXT(ARB_ES3_1_compatibility),
>> + EXT(ARB_ES3_2_compatibility),
>> + EXT(ARB_arrays_of_arrays),
>> + EXT(ARB_compute_shader),
>> + EXT(ARB_conservative_depth),
>> + EXT(ARB_cull_distance),
>> + EXT(ARB_derivative_control),
>> + EXT(ARB_draw_buffers),
>> + EXT(ARB_draw_instanced),
>> + EXT(ARB_enhanced_layouts),
>> + EXT(ARB_explicit_attrib_location),
>> + EXT(ARB_explicit_uniform_location),
>> + EXT(ARB_fragment_coord_conventions),
>> + EXT(ARB_fragment_layer_viewport),
>> + EXT(ARB_gpu_shader5),
>> + EXT(ARB_gpu_shader_fp64),
>> + EXT(ARB_sample_shading),
>> + EXT(ARB_separate_shader_objects),
>> + EXT(ARB_shader_atomic_counter_ops),
>> + EXT(ARB_shader_atomic_counters),
>> + EXT(ARB_shader_bit_encoding),
>> + EXT(ARB_shader_clock),
>> + EXT(ARB_shader_draw_parameters),
>> + EXT(ARB_shader_group_vote),
>> + EXT(ARB_shader_image_load_store),
>> + EXT(ARB_shader_image_size),
>> + EXT(ARB_shader_precision),
>> + EXT(ARB_shader_stencil_export),
>> + EXT(ARB_shader_storage_buffer_object),
>> + EXT(ARB_shader_subroutine),
>> + EXT(ARB_shader_texture_image_samples),
>> + EXT(ARB_shader_texture_lod),
>> + EXT(ARB_shading_language_420pack),
>> + EXT(ARB_shading_language_packing),
>> + EXT(ARB_tessellation_shader),
>> + EXT(ARB_texture_cube_map_array),
>> + EXT(ARB_texture_gather),
>> + EXT(ARB_texture_multisample),
>> + EXT(ARB_texture_query_levels),
>> + EXT(ARB_texture_query_lod),
>> + EXT(ARB_texture_rectangle),
>> + EXT(ARB_uniform_buffer_object),
>> + EXT(ARB_vertex_attrib_64bit),
>> + EXT(ARB_viewport_array),
>>
>> /* KHR extensions go here, sorted alphabetically.
>> */
>>
>> /* OES extensions go here, sorted alphabetically.
>> */
>> - EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
>> - EXT(OES_geometry_point_size, false, true, OES_geometry_shader),
>> - EXT(OES_geometry_shader, false, true, OES_geometry_shader),
>> - EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
>> - EXT(OES_primitive_bounding_box, false, true, OES_primitive_bounding_box),
>> - EXT(OES_sample_variables, false, true, OES_sample_variables),
>> - EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
>> - EXT(OES_shader_io_blocks, false, true, OES_shader_io_blocks),
>> - EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
>> - EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
>> - EXT(OES_texture_3D, false, true, dummy_true),
>> - EXT(OES_texture_buffer, false, true, OES_texture_buffer),
>> - EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
>> + EXT(OES_EGL_image_external),
>> + EXT(OES_geometry_point_size),
>> + EXT(OES_geometry_shader),
>> + EXT(OES_gpu_shader5),
>> + EXT(OES_primitive_bounding_box),
>> + EXT(OES_sample_variables),
>> + EXT(OES_shader_image_atomic),
>> + EXT(OES_shader_io_blocks),
>> + EXT(OES_shader_multisample_interpolation),
>> + EXT(OES_standard_derivatives),
>> + EXT(OES_texture_3D),
>> + EXT(OES_texture_buffer),
>> + EXT(OES_texture_storage_multisample_2d_array),
>>
>> /* All other extensions go here, sorted alphabetically.
>> */
>> - EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
>> - EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
>> - EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
>> - EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
>> - EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
>> - EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
>> - EXT(EXT_draw_buffers, false, true, dummy_true),
>> - EXT(EXT_clip_cull_distance, false, true, ARB_cull_distance),
>> - EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
>> - EXT(EXT_primitive_bounding_box, false, true, OES_primitive_bounding_box),
>> - EXT(EXT_separate_shader_objects, false, true, dummy_true),
>> - EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
>> - EXT(EXT_shader_io_blocks, false, true, OES_shader_io_blocks),
>> - EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
>> - EXT(EXT_texture_array, true, false, EXT_texture_array),
>> - EXT(EXT_texture_buffer, false, true, OES_texture_buffer),
>> + EXT(AMD_conservative_depth),
>> + EXT(AMD_shader_stencil_export),
>> + EXT(AMD_shader_trinary_minmax),
>> + EXT(AMD_vertex_shader_layer),
>> + EXT(AMD_vertex_shader_viewport_index),
>> + EXT(EXT_blend_func_extended),
>> + EXT(EXT_draw_buffers),
>> + EXT(EXT_clip_cull_distance),
>> + EXT(EXT_gpu_shader5),
>> + EXT(EXT_primitive_bounding_box),
>> + EXT(EXT_separate_shader_objects),
>> + EXT(EXT_shader_integer_mix),
>> + EXT(EXT_shader_io_blocks),
>> + EXT(EXT_shader_samples_identical),
>> + EXT(EXT_texture_array),
>> + EXT(EXT_texture_buffer),
>> };
>>
>> #undef EXT
>> @@ -662,26 +665,10 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>> * Determine whether a given extension is compatible with the target,
>> * API, and extension information in the current parser state.
>> */
>> -bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
>> - state) const
>> +bool _mesa_glsl_extension::compatible_with_state(
>> + const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
>> {
>> - /* Check that this extension matches whether we are compiling
>> - * for desktop GL or GLES.
>> - */
>> - if (state->es_shader) {
>> - if (!this->avail_in_ES) return false;
>> - } else {
>> - if (!this->avail_in_GL) return false;
>> - }
>> -
>> - /* Check that this extension is supported by the OpenGL
>> - * implementation.
>> - *
>> - * Note: the ->* operator indexes into state->extensions by the
>> - * offset this->supported_flag. See
>> - * _mesa_glsl_extension::supported_flag for more info.
>> - */
>> - return state->extensions->*(this->supported_flag);
>> + return this->available_pred(state->ctx, api, gl_version);
>> }
>>
>> /**
>> @@ -719,6 +706,8 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
>> const char *behavior_string, YYLTYPE *behavior_locp,
>> _mesa_glsl_parse_state *state)
>> {
>> + uint8_t gl_version = state->ctx->Extensions.Version;
>> + gl_api api = state->ctx->API;
>> ext_behavior behavior;
>> if (strcmp(behavior_string, "warn") == 0) {
>> behavior = extension_warn;
>> @@ -735,6 +724,17 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
>> return false;
>> }
>>
>> + /* If we're in a desktop context but with an ES shader, use an ES API enum
>> + * to verify extension availability.
>> + */
>> + if (state->es_shader && api != API_OPENGLES2)
>> + api = API_OPENGLES2;
>> + /* Use the language-version derived GL version to extension checks, unless
>> + * we're using meta, which sets the version to the max.
>> + */
>> + if (gl_version != 0xff)
>> + gl_version = state->gl_version;
>> +
>> if (strcmp(name, "all") == 0) {
>> if ((behavior == extension_enable) || (behavior == extension_require)) {
>> _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
>> @@ -746,14 +746,14 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
>> i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
>> const _mesa_glsl_extension *extension
>> = &_mesa_glsl_supported_extensions[i];
>> - if (extension->compatible_with_state(state)) {
>> + if (extension->compatible_with_state(state, api, gl_version)) {
>> _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
>> }
>> }
>> }
>> } else {
>> const _mesa_glsl_extension *extension = find_extension(name);
>> - if (extension && extension->compatible_with_state(state)) {
>> + if (extension && extension->compatible_with_state(state, api, gl_version)) {
>> extension->set_flags(state, behavior);
>> } else {
>> static const char fmt[] = "extension `%s' unsupported in %s shader";
>> @@ -1789,6 +1789,43 @@ assign_subroutine_indexes(struct gl_shader *sh,
>> }
>> }
>>
>> +static void
>> +add_builtin_defines(struct _mesa_glsl_parse_state *state,
>> + void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
>> + struct glcpp_parser *data,
>> + unsigned version,
>> + bool es)
>> +{
>> + unsigned gl_version = state->ctx->Extensions.Version;
>> + gl_api api = state->ctx->API;
>> +
>> + if (gl_version != 0xff) {
>> + unsigned i;
>> + for (i = 0; i < state->num_supported_versions; i++) {
>> + if (state->supported_versions[i].ver == version &&
>> + state->supported_versions[i].es == es) {
>> + gl_version = state->supported_versions[i].gl_ver;
>> + break;
>> + }
>> + }
>> +
>> + if (i == state->num_supported_versions)
>> + return;
>> + }
>> +
>> + if (es)
>> + api = API_OPENGLES2;
>> +
>> + for (unsigned i = 0;
>> + i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
>> + const _mesa_glsl_extension *extension
>> + = &_mesa_glsl_supported_extensions[i];
>> + if (extension->compatible_with_state(state, api, gl_version)) {
>> + add_builtin_define(data, extension->name, 1);
>> + }
>> + }
>> +}
>> +
>> void
>> _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
>> bool dump_ast, bool dump_hir)
>> @@ -1802,7 +1839,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
>> false, true);
>>
>> state->error = glcpp_preprocess(state, &source, &state->info_log,
>> - &ctx->Extensions, ctx);
>> + add_builtin_defines, state, ctx);
>>
>> if (!state->error) {
>> _mesa_glsl_lexer_ctor(state, source);
>> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
>> index 622a809..59a08f5 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.h
>> +++ b/src/compiler/glsl/glsl_parser_extras.h
>> @@ -300,12 +300,14 @@ struct _mesa_glsl_parse_state {
>> unsigned num_supported_versions;
>> struct {
>> unsigned ver;
>> + uint8_t gl_ver;
>> bool es;
>> - } supported_versions[15];
>> + } supported_versions[16];
>>
>> bool es_shader;
>> unsigned language_version;
>> unsigned forced_language_version;
>> + unsigned gl_version;
>> gl_shader_stage stage;
>>
>> /**
>> @@ -804,8 +806,19 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
>> extern "C" {
>> #endif
>>
>> +struct glcpp_parser;
>> +
>> +typedef void (*glcpp_extension_iterator)(
>> + struct _mesa_glsl_parse_state *state,
>> + void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
>> + struct glcpp_parser *data,
>> + unsigned version,
>> + bool es);
>> +
>> extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
>> - const struct gl_extensions *extensions, struct gl_context *gl_ctx);
>> + glcpp_extension_iterator extensions,
>> + struct _mesa_glsl_parse_state *state,
>> + struct gl_context *gl_ctx);
>>
>> extern void _mesa_destroy_shader_compiler(void);
>> extern void _mesa_destroy_shader_compiler_caches(void);
>> diff --git a/src/compiler/glsl/test_optpass.cpp b/src/compiler/glsl/test_optpass.cpp
>> index fed1fab..f562cad 100644
>> --- a/src/compiler/glsl/test_optpass.cpp
>> +++ b/src/compiler/glsl/test_optpass.cpp
>> @@ -220,7 +220,7 @@ int test_optpass(int argc, char **argv)
>> shader->Source = input.c_str();
>> const char *source = shader->Source;
>> state->error = glcpp_preprocess(state, &source, &state->info_log,
>> - state->extensions, ctx) != 0;
>> + NULL, NULL, ctx) != 0;
>>
>> if (!state->error) {
>> _mesa_glsl_lexer_ctor(state, source);
>> diff --git a/src/mesa/Android.libmesa_glsl_utils.mk b/src/mesa/Android.libmesa_glsl_utils.mk
>> index 5a80f22..dfea801 100644
>> --- a/src/mesa/Android.libmesa_glsl_utils.mk
>> +++ b/src/mesa/Android.libmesa_glsl_utils.mk
>> @@ -42,6 +42,7 @@ LOCAL_C_INCLUDES := \
>> $(MESA_TOP)/src/gallium/auxiliary
>>
>> LOCAL_SRC_FILES := \
>> + main/extensions_table.c \
>> main/imports.c \
>> program/prog_hash_table.c \
>> program/symbol_table.c \
>> @@ -67,6 +68,7 @@ LOCAL_C_INCLUDES := \
>> $(MESA_TOP)/src/gallium/auxiliary
>>
>> LOCAL_SRC_FILES := \
>> + main/extensions_table.c \
>> main/imports.c \
>> program/prog_hash_table.c \
>> program/symbol_table.c \
>> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
>> index bc5133c..6435a64 100644
>> --- a/src/mesa/Makefile.sources
>> +++ b/src/mesa/Makefile.sources
>> @@ -81,6 +81,7 @@ MAIN_FILES = \
>> main/execmem.c \
>> main/extensions.c \
>> main/extensions.h \
>> + main/extensions_table.c \
>> main/extensions_table.h \
>> main/fbobject.c \
>> main/fbobject.h \
>> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
>> index fa50cb6..62a7316 100644
>> --- a/src/mesa/main/extensions.c
>> +++ b/src/mesa/main/extensions.c
>> @@ -48,26 +48,7 @@ static char *extra_extensions = NULL;
>> */
>> #define o(x) offsetof(struct gl_extensions, x)
>>
>> -
>> -/**
>> - * \brief Table of supported OpenGL extensions for all API's.
>> - */
>> -const struct mesa_extension _mesa_extension_table[] = {
>> -#define EXT(name_str, driver_cap, gll_ver, glc_ver, gles_ver, gles2_ver, yyyy) \
>> - { .name = "GL_" #name_str, .offset = o(driver_cap), \
>> - .version = { \
>> - [API_OPENGL_COMPAT] = gll_ver, \
>> - [API_OPENGL_CORE] = glc_ver, \
>> - [API_OPENGLES] = gles_ver, \
>> - [API_OPENGLES2] = gles2_ver, \
>> - }, \
>> - .year = yyyy \
>> - },
>> -#include "extensions_table.h"
>> -#undef EXT
>> -};
>> -
>> -static bool disabled_extensions[ARRAY_SIZE(_mesa_extension_table)];
>> +static bool disabled_extensions[MESA_EXTENSION_COUNT];
>>
>> /**
>> * Given an extension name, lookup up the corresponding member of struct
>> @@ -85,7 +66,7 @@ name_to_index(const char* name)
>> if (name == 0)
>> return -1;
>>
>> - for (i = 0; i < ARRAY_SIZE(_mesa_extension_table); ++i) {
>> + for (i = 0; i < MESA_EXTENSION_COUNT; ++i) {
>> if (strcmp(name, _mesa_extension_table[i].name) == 0)
>> return i;
>> }
>> @@ -107,7 +88,7 @@ override_extensions_in_context(struct gl_context *ctx)
>> (GLboolean*) &_mesa_extension_override_disables;
>> GLboolean *ctx_ext = (GLboolean*)&ctx->Extensions;
>>
>> - for (i = 0; i < ARRAY_SIZE(_mesa_extension_table); ++i) {
>> + for (i = 0; i < MESA_EXTENSION_COUNT; ++i) {
>> size_t offset = _mesa_extension_table[i].offset;
>>
>> assert(!enables[offset] || !disables[offset]);
>> @@ -447,7 +428,7 @@ _mesa_make_extension_string(struct gl_context *ctx)
>>
>> /* Compute length of the extension string. */
>> count = 0;
>> - for (k = 0; k < ARRAY_SIZE(_mesa_extension_table); ++k) {
>> + for (k = 0; k < MESA_EXTENSION_COUNT; ++k) {
>> const struct mesa_extension *i = _mesa_extension_table + k;
>>
>> if (i->year <= maxYear &&
>> @@ -478,7 +459,7 @@ _mesa_make_extension_string(struct gl_context *ctx)
>> * expect will fit into that buffer.
>> */
>> j = 0;
>> - for (k = 0; k < ARRAY_SIZE(_mesa_extension_table); ++k) {
>> + for (k = 0; k < MESA_EXTENSION_COUNT; ++k) {
>> if (_mesa_extension_table[k].year <= maxYear &&
>> _mesa_extension_supported(ctx, k)) {
>> extension_indices[j++] = k;
>> @@ -516,7 +497,7 @@ _mesa_get_extension_count(struct gl_context *ctx)
>> if (ctx->Extensions.Count != 0)
>> return ctx->Extensions.Count;
>>
>> - for (k = 0; k < ARRAY_SIZE(_mesa_extension_table); ++k) {
>> + for (k = 0; k < MESA_EXTENSION_COUNT; ++k) {
>> if (_mesa_extension_supported(ctx, k))
>> ctx->Extensions.Count++;
>> }
>> @@ -532,7 +513,7 @@ _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
>> size_t n = 0;
>> unsigned i;
>>
>> - for (i = 0; i < ARRAY_SIZE(_mesa_extension_table); ++i) {
>> + for (i = 0; i < MESA_EXTENSION_COUNT; ++i) {
>> if (_mesa_extension_supported(ctx, i)) {
>> if (n == index)
>> return (const GLubyte*) _mesa_extension_table[i].name;
>> diff --git a/src/mesa/main/extensions.h b/src/mesa/main/extensions.h
>> index 43ef6aa..efef1be 100644
>> --- a/src/mesa/main/extensions.h
>> +++ b/src/mesa/main/extensions.h
>> @@ -89,6 +89,7 @@ enum {
>> #define EXT(name_str, ...) MESA_EXTENSION_##name_str,
>> #include "extensions_table.h"
>> #undef EXT
>> +MESA_EXTENSION_COUNT
>> };
>>
>>
>> diff --git a/src/mesa/main/extensions_table.c b/src/mesa/main/extensions_table.c
>> new file mode 100644
>> index 0000000..1e37fbc
>> --- /dev/null
>> +++ b/src/mesa/main/extensions_table.c
>> @@ -0,0 +1,51 @@
>> +/*
>> + * Mesa 3-D graphics library
>> + *
>> + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
>> + * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice shall be included
>> + * in all copies or substantial portions of the Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
>> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
>> + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
>> + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
>> + * OTHER DEALINGS IN THE SOFTWARE.
>> + */
>> +
>> +#include "main/mtypes.h"
>> +#include "main/extensions.h"
>> +
>> +/**
>> + * Given a member \c x of struct gl_extensions, return offset of
>> + * \c x in bytes.
>> + */
>> +#define o(x) offsetof(struct gl_extensions, x)
>> +
>> +/**
>> + * \brief Table of supported OpenGL extensions for all API's.
>> + */
>> +const struct mesa_extension _mesa_extension_table[] = {
>> +#define EXT(name_str, driver_cap, gll_ver, glc_ver, gles_ver, gles2_ver, yyyy) \
>> + { .name = "GL_" #name_str, .offset = o(driver_cap), \
>> + .version = { \
>> + [API_OPENGL_COMPAT] = gll_ver, \
>> + [API_OPENGL_CORE] = glc_ver, \
>> + [API_OPENGLES] = gles_ver, \
>> + [API_OPENGLES2] = gles2_ver, \
>> + }, \
>> + .year = yyyy \
>> + },
>> +#include "extensions_table.h"
>> +#undef EXT
>> +};
>> --
>> 2.7.3
>>
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