[Mesa-dev] [PATCH 0/4] RadeonSI: Multithreaded shader compilation

Vedran Miletić vedran at miletic.net
Wed Jul 13 08:50:46 UTC 2016

On 07/13/2016 05:19 AM, Timothy Arceri wrote:
> So I finally got around to setting up my new polaris card on fedora. I
> was curious to see how Talos performed compared to i965 as I was pretty
> sure the compiling/linking was not just to do with variants and should
> be noticable regardless of hardware.
> The results looks the same to me, there is really bad jerkyness for
> around 5-10 seconds as you walk when the game first loads from a
> contine point in the big hall area (the place where you often start a
> continue from as this is where it auto saves). Obviously these get
> cached in memory but you see them everytime you start the game and they
> are very noticable on my machine at least.
> Anyway obviously up to you what you work on but I don't think an on
> disk shader cache for radeonsi would be a wasted effort.
> Tim

Can confirm on Tonga. Very visible in first vs second run of a Benchmark 
in the game; in the first run there is a very long stop (approx 1 
second) the moment the character picks up the green sigil (and a few 
other points, I would have to check exactly), second run is all smooth.


Vedran Miletić

More information about the mesa-dev mailing list