[Mesa-dev] [PATCH 5/5] radeonsi: add a workaround for a compute VGPR-usage LLVM bug
Grazvydas Ignotas
notasas at gmail.com
Wed Jul 13 09:32:18 UTC 2016
On Tue, Jul 12, 2016 at 11:52 PM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This patch may be dropped depending on feedback.
>
> Cc: 12.0 <mesa-stable at lists.freedesktop.org>
> ---
> src/gallium/drivers/radeonsi/si_shader.c | 33 ++++++++++++++++++++++++++++++++
> 1 file changed, 33 insertions(+)
>
> diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
> index 79c3496..81d071e 100644
> --- a/src/gallium/drivers/radeonsi/si_shader.c
> +++ b/src/gallium/drivers/radeonsi/si_shader.c
> @@ -6705,6 +6705,39 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
>
> radeon_llvm_dispose(&ctx.radeon_bld);
>
> + /* Validate SGPR and VGPR usage for compute to detect compiler bugs. */
> + if (sel->type == PIPE_SHADER_COMPUTE) {
> + unsigned *props = sel->info.properties;
> + unsigned wave_size = 64;
> + unsigned max_vgprs = 256;
> + unsigned max_sgprs = sscreen->b.chip_class >= VI ? 800 : 512;
> + unsigned max_sgprs_per_wave = 128;
> + unsigned min_waves_per_cu =
> + DIV_ROUND_UP(props[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
> + props[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
> + props[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH],
> + wave_size);
> + unsigned min_waves_per_simd = DIV_ROUND_UP(min_waves_per_cu, 4);
> +
> + max_vgprs = max_vgprs / min_waves_per_simd;
> + max_sgprs = MIN2(max_sgprs / min_waves_per_simd, max_sgprs_per_wave);
> +
> + if (shader->config.num_sgprs > max_sgprs ||
> + shader->config.num_vgprs > max_vgprs) {
> + fprintf(stderr, "LLVM failed to compile a shader correctly: "
> + "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
> + shader->config.num_sgprs, shader->config.num_vgprs,
> + max_sgprs, max_vgprs);
> +
> + /* Just terminate the process, because dependent
> + * shaders can hang due to bad input data, but use
> + * the env var to allow shader-db to work.
> + */
> + if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
> + exit(0);
Hmm exit(0) usually means "the program finished successfully" and not
everyone might notice the error message. I think exit(1) or even
abort() would be better.
Gražvydas
More information about the mesa-dev
mailing list