[Mesa-dev] [PATCH] st/mesa: fix reference counting bug in st_vdpau

Leo Liu leo.liu at amd.com
Wed Jul 13 14:08:41 UTC 2016



On 07/13/2016 08:56 AM, Christian König wrote:
> From: Christian König <christian.koenig at amd.com>
>
> Otherwise we leak the resources created for the DMA-buf descriptors.
>
> Signed-off-by: Christian König <christian.koenig at amd.com>
> Cc: 12.0 <mesa-stable at lists.freedesktop.org>
> ---
>   src/mesa/state_tracker/st_vdpau.c | 10 ++++++++--
>   1 file changed, 8 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c
> index dffa52f..4f599dd 100644
> --- a/src/mesa/state_tracker/st_vdpau.c
> +++ b/src/mesa/state_tracker/st_vdpau.c
> @@ -65,6 +65,7 @@ st_vdpau_video_surface_gallium(struct gl_context *ctx, const void *vdpSurface,
>   
>      struct pipe_video_buffer *buffer;
>      struct pipe_sampler_view **samplers;
> +   struct pipe_resource *res = NULL;
>   
>      getProcAddr = (void *)ctx->vdpGetProcAddress;
>      if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_GALLIUM, (void**)&f))
> @@ -82,7 +83,8 @@ st_vdpau_video_surface_gallium(struct gl_context *ctx, const void *vdpSurface,
>      if (!sv)
>         return NULL;
>   
> -   return sv->texture;
> +   pipe_resource_reference(&res, sv->texture);
> +   return res;
>   }
>   
>   static struct pipe_resource *
> @@ -90,13 +92,15 @@ st_vdpau_output_surface_gallium(struct gl_context *ctx, const void *vdpSurface)
>   {
>      int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
>      uint32_t device = (uintptr_t)ctx->vdpDevice;
> +   struct pipe_resource *res = NULL;
>      VdpOutputSurfaceGallium *f;
>   
>      getProcAddr = (void *)ctx->vdpGetProcAddress;
>      if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_GALLIUM, (void**)&f))
>         return NULL;
>   
> -   return f((uintptr_t)vdpSurface);
> +   pipe_resource_reference(&res, f((uintptr_t)vdpSurface));
> +   return res;
>   }
>   
>   static struct pipe_resource *
> @@ -208,6 +212,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
>      /* do we have different screen objects ? */
>      if (res->screen != st->pipe->screen) {
>         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
> +      pipe_resource_reference(&res, NULL);
>         return;
>      }
>   
> @@ -241,6 +246,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
>      stObj->surface_format = res->format;
>   
>      _mesa_dirty_texobj(ctx, texObj);
> +   pipe_resource_reference(&res, NULL);

Will this be with problem when same surface map again?
Also will the leak happen for the case of st_vdpau_output_surface_dma_buf?

Thanks,
Leo

>   }
>   
>   static void



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