[Mesa-dev] [PATCH 1/6] nir: Make a 'var' temporary in nir_lower_io.
Kenneth Graunke
kenneth at whitecape.org
Thu Jul 14 17:49:18 UTC 2016
Less typing and word wrapping issues than intrin->variables[0]->var.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/nir/nir_lower_io.c | 28 ++++++++++++----------------
1 file changed, 12 insertions(+), 16 deletions(-)
diff --git a/src/compiler/nir/nir_lower_io.c b/src/compiler/nir/nir_lower_io.c
index c25790a..9b53eff 100644
--- a/src/compiler/nir/nir_lower_io.c
+++ b/src/compiler/nir/nir_lower_io.c
@@ -265,7 +265,8 @@ nir_lower_io_block(nir_block *block,
continue;
}
- nir_variable_mode mode = intrin->variables[0]->var->data.mode;
+ nir_variable *var = intrin->variables[0]->var;
+ nir_variable_mode mode = var->data.mode;
if ((state->modes & mode) == 0)
continue;
@@ -280,9 +281,9 @@ nir_lower_io_block(nir_block *block,
switch (intrin->intrinsic) {
case nir_intrinsic_load_var: {
- bool per_vertex =
- is_per_vertex_input(state, intrin->variables[0]->var) ||
- is_per_vertex_output(state, intrin->variables[0]->var);
+ const bool per_vertex =
+ is_per_vertex_input(state, var) ||
+ is_per_vertex_output(state, var);
nir_ssa_def *offset;
nir_ssa_def *vertex_index;
@@ -297,15 +298,13 @@ nir_lower_io_block(nir_block *block,
load->num_components = intrin->num_components;
nir_intrinsic_set_base(load,
- intrin->variables[0]->var->data.driver_location);
+ var->data.driver_location);
if (mode == nir_var_shader_in || mode == nir_var_shader_out) {
- nir_intrinsic_set_component(load,
- intrin->variables[0]->var->data.location_frac);
+ nir_intrinsic_set_component(load, var->data.location_frac);
}
if (load->intrinsic == nir_intrinsic_load_uniform) {
- nir_intrinsic_set_range(load,
- state->type_size(intrin->variables[0]->var->type));
+ nir_intrinsic_set_range(load, state->type_size(var->type));
}
if (per_vertex)
@@ -334,8 +333,7 @@ nir_lower_io_block(nir_block *block,
nir_ssa_def *offset;
nir_ssa_def *vertex_index;
- bool per_vertex =
- is_per_vertex_output(state, intrin->variables[0]->var);
+ const bool per_vertex = is_per_vertex_output(state, var);
offset = get_io_offset(b, intrin->variables[0],
per_vertex ? &vertex_index : NULL,
@@ -349,10 +347,9 @@ nir_lower_io_block(nir_block *block,
nir_src_copy(&store->src[0], &intrin->src[0], store);
nir_intrinsic_set_base(store,
- intrin->variables[0]->var->data.driver_location);
+ var->data.driver_location);
if (mode == nir_var_shader_out) {
- nir_intrinsic_set_component(store,
- intrin->variables[0]->var->data.location_frac);
+ nir_intrinsic_set_component(store, var->data.location_frac);
}
nir_intrinsic_set_write_mask(store, nir_intrinsic_write_mask(intrin));
@@ -389,8 +386,7 @@ nir_lower_io_block(nir_block *block,
atomic->src[0] = nir_src_for_ssa(offset);
- atomic->const_index[0] =
- intrin->variables[0]->var->data.driver_location;
+ atomic->const_index[0] = var->data.driver_location;
for (unsigned i = 0;
i < nir_op_infos[intrin->intrinsic].num_inputs;
--
2.9.0
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