[Mesa-dev] [PATCH] mesa: standardize naming Mesa3D, MESA -> Mesa

Edward O'Callaghan funfunctor at folklore1984.net
Fri Jul 15 05:27:00 UTC 2016


Reviewed-by: Edward O'Callaghan <funfunctor at folklore1984.net>

On 07/14/2016 08:17 PM, Vedran Miletić wrote:
> Signed-off-by: Vedran Miletić <vedran at miletic.net>
> ---
>  docs/xlibdriver.html                            | 2 +-
>  src/gallium/docs/source/drivers/openswr/faq.rst | 4 ++--
>  src/gallium/include/pipe/p_defines.h            | 2 +-
>  src/mesa/main/version.c                         | 2 +-
>  4 files changed, 5 insertions(+), 5 deletions(-)
> 
> diff --git a/docs/xlibdriver.html b/docs/xlibdriver.html
> index d3d8ab4..fc8c201 100644
> --- a/docs/xlibdriver.html
> +++ b/docs/xlibdriver.html
> @@ -199,7 +199,7 @@ This incurs a small performance penalty.
>  
>  <h2>Extensions</h2>
>  <p>
> -The following MESA-specific extensions are implemented in the Xlib driver.
> +The following Mesa-specific extensions are implemented in the Xlib driver.
>  </p>
>  
>  <h3>GLX_MESA_pixmap_colormap</h3>
> diff --git a/src/gallium/docs/source/drivers/openswr/faq.rst b/src/gallium/docs/source/drivers/openswr/faq.rst
> index 596d77f..1d058f9 100644
> --- a/src/gallium/docs/source/drivers/openswr/faq.rst
> +++ b/src/gallium/docs/source/drivers/openswr/faq.rst
> @@ -5,7 +5,7 @@ Why another software rasterizer?
>  --------------------------------
>  
>  Good question, given there are already three (swrast, softpipe,
> -llvmpipe) in the Mesa3D tree. Two important reasons for this:
> +llvmpipe) in the Mesa tree. Two important reasons for this:
>  
>   * Architecture - given our focus on scientific visualization, our
>     workloads are much different than the typical game; we have heavy
> @@ -16,7 +16,7 @@ llvmpipe) in the Mesa3D tree. Two important reasons for this:
>   * Historical - Intel had developed a high performance software
>     graphics stack for internal purposes.  Later we adapted this
>     graphics stack for use in visualization and decided to move forward
> -   with Mesa3D to provide a high quality API layer while at the same
> +   with Mesa to provide a high quality API layer while at the same
>     time benefiting from the excellent performance the software
>     rasterizerizer gives us.
>  
> diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
> index 62fa673..da17c3a 100644
> --- a/src/gallium/include/pipe/p_defines.h
> +++ b/src/gallium/include/pipe/p_defines.h
> @@ -278,7 +278,7 @@ enum pipe_transfer_usage
>      *
>      * See also:
>      * - Direct3D's D3DLOCK_DONOTWAIT flag.
> -    * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
> +    * - Mesa's MESA_MAP_NOWAIT_BIT flag.
>      * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
>      */
>     PIPE_TRANSFER_DONTBLOCK = (1 << 9),
> diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
> index 7138cf3..cc4416d 100644
> --- a/src/mesa/main/version.c
> +++ b/src/mesa/main/version.c
> @@ -111,7 +111,7 @@ exit:
>  }
>  
>  /**
> - * Builds the MESA version string.
> + * Builds the Mesa version string.
>   */
>  static void
>  create_version_string(struct gl_context *ctx, const char *prefix)
> 

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