[Mesa-dev] [PATCH 2/2] i965/tes/scalar: fix 64-bit indirect input loads

Timothy Arceri timothy.arceri at collabora.com
Fri Jul 15 11:06:51 UTC 2016


On Fri, 2016-07-15 at 20:59 +1000, Timothy Arceri wrote:
> On Fri, 2016-07-15 at 11:04 +0200, Iago Toral Quiroga wrote:
> > We totally ignored this before because there were no piglit tests
> > for
> > indirect loads in tessellation stages with doubles.
> > 
> > Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> > ---
> >  src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 86
> > ++++++++++++++++++++++++--------
> >  1 file changed, 64 insertions(+), 22 deletions(-)
> > 
> > diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> > b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> > index 55383ff..7d5af78 100644
> > --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> > +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> > @@ -2926,31 +2926,73 @@ fs_visitor::nir_emit_tes_intrinsic(const
> > fs_builder &bld,
> >           }
> >        } else {
> >           /* Indirect indexing - use per-slot offsets as well. */
> > -         const fs_reg srcs[] = {
> > -            retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD),
> > -            indirect_offset
> > -         };
> > -         fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
> > -         bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
> >  
> > -         if (first_component != 0) {
> > -            unsigned read_components =
> > -                instr->num_components + first_component;
> > -            fs_reg tmp = bld.vgrf(dest.type, read_components);
> > -            inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT,
> > tmp,
> > -                            payload);
> > -            inst->regs_written = read_components;
> > -            for (unsigned i = 0; i < instr->num_components; i++) {
> > -               bld.MOV(offset(dest, bld, i),
> > -                       offset(tmp, bld, i + first_component));
> > +         /* We can only read two double components with each URB
> > read, so
> > +          * we send two read messages in that case, each one
> > loading
> > up to
> > +          * two double components.
> > +          */
> > +         unsigned num_iterations = 1;
> > +         unsigned num_components = instr->num_components;
> > +         fs_reg orig_dest = dest;
> > +         if (type_sz(dest.type) == 8) {
> 
> Hi,
> 
> Not your fault as its not currently enabled but can you add the
> following here to allow component packing to work once it finally
> gets
> enabled:
> 
>                first_component = first_component / 2;
> 
> I believe that should be enought to keep it working once the other
> patches land.
> 
> Also I don't think this patch is going to apply cleanly to stable as
> the component packing cahnges only landed after branching.
> 
> Thanks,
> Tim

Also for what its worth both patches are:

Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>

You may want to wait a little for feedback from others before pushing
as I'm still fairly new to this code.

> 
> > +            if (instr->num_components > 2) {
> > +               num_iterations = 2;
> > +               num_components = 2;
> > +            }
> > +            fs_reg tmp = fs_reg(VGRF, alloc.allocate(4),
> > dest.type);
> > +            dest = tmp;
> > +         }
> > +
> > +         for (unsigned iter = 0; iter < num_iterations; iter++) {
> > +            const fs_reg srcs[] = {
> > +               retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD),
> > +               indirect_offset
> > +            };
> > +            fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
> > +            bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
> > +
> > +            if (first_component != 0) {
> > +               unsigned read_components =
> > +                   num_components + first_component;
> > +               fs_reg tmp = bld.vgrf(dest.type, read_components);
> > +               inst =
> > bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, tmp,
> > +                               payload);
> > +               for (unsigned i = 0; i < num_components; i++) {
> > +                  bld.MOV(offset(dest, bld, i),
> > +                          offset(tmp, bld, i + first_component));
> > +               }
> > +            } else {
> > +               inst =
> > bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, dest,
> > +                               payload);
> > +            }
> > +            inst->mlen = 2;
> > +            inst->offset = imm_offset;
> > +            inst->regs_written =
> > +               ((num_components + first_component) *
> > type_sz(dest.type) / 4);
> > +
> > +            /* If we are reading 64-bit data using 32-bit read
> > messages we need
> > +             * build proper 64-bit data elements by shuffling the
> > low and high
> > +             * 32-bit components around like we do for other
> > things
> > like UBOs
> > +             * or SSBOs.
> > +             */
> > +            if (type_sz(dest.type) == 8) {
> > +               shuffle_32bit_load_result_to_64bit_data(
> > +                  bld, dest, retype(dest, BRW_REGISTER_TYPE_F),
> > num_components);
> > +
> > +               for (unsigned c = 0; c < num_components; c++) {
> > +                  bld.MOV(offset(orig_dest, bld, iter * 2 + c),
> > +                          offset(dest, bld, c));
> > +               }
> > +            }
> > +
> > +            /* If we are loading double data and we need a second
> > read message
> > +             * adjust the offset
> > +             */
> > +            if (num_iterations > 1) {
> > +               num_components = instr->num_components - 2;
> > +               imm_offset++;
> >              }
> > -         } else {
> > -            inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT,
> > dest,
> > -                            payload);
> > -            inst->regs_written = instr->num_components;
> >           }
> > -         inst->mlen = 2;
> > -         inst->offset = imm_offset;
> >        }
> >        break;
> >     }
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