[Mesa-dev] [PATCH 7/9] st/mesa: don't dirty sample shading on _NEW_PROGRAM

Marek Olšák maraeo at gmail.com
Mon Jul 18 13:11:53 UTC 2016


From: Marek Olšák <marek.olsak at amd.com>

Already done as part of ST_NEW_FRAGMENT_PROGRAM in st_validate_state.
---
 src/mesa/state_tracker/st_context.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 911bec6..5eb36be 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -150,8 +150,7 @@ void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
          st->dirty |= ST_NEW_DSA;
 
       if (new_state & _NEW_PROGRAM)
-         st->dirty |= ST_NEW_SAMPLE_SHADING |
-                      ST_NEW_RASTERIZER;
+         st->dirty |= ST_NEW_RASTERIZER;
 
       if (new_state & _NEW_SCISSOR)
          st->dirty |= ST_NEW_RASTERIZER |
-- 
2.7.4



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