[Mesa-dev] [PATCH 1/3] i965: Use intel_get_image_dims in alloc_texture_storage

Jason Ekstrand jason at jlekstrand.net
Tue Jul 19 14:20:44 UTC 2016


On Tue, Jul 19, 2016 at 5:56 AM, Iago Toral <itoral at igalia.com> wrote:

> On Mon, 2016-07-18 at 22:16 -0700, Jason Ekstrand wrote:
> > The intel_get_image_dims helper function handles some image dimension
> > sanitization for us for things such as 1-D array textures.  We should
> > probably be using it here.
> >
> > Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
> > Cc: "12.0 11.2 11.1" <mesa-stable at lists.freedesktop.org>
> > ---
> >  src/mesa/drivers/dri/i965/intel_tex.c | 2 ++
> >  1 file changed, 2 insertions(+)
> >
> > diff --git a/src/mesa/drivers/dri/i965/intel_tex.c
> > b/src/mesa/drivers/dri/i965/intel_tex.c
> > index 8c32fe3..d3e24f4 100644
> > --- a/src/mesa/drivers/dri/i965/intel_tex.c
> > +++ b/src/mesa/drivers/dri/i965/intel_tex.c
> > @@ -141,6 +141,8 @@ intel_alloc_texture_storage(struct gl_context
> > *ctx,
> >         !intel_miptree_match_image(intel_texobj->mt, first_image) ||
> >         intel_texobj->mt->last_level != levels - 1) {
> >        intel_miptree_release(&intel_texobj->mt);
> > +
> > +      intel_get_image_dims(first_image, &width, &height, &depth);
>
> I don't think we want this. This code calls intel_miptree_create below,
> which then calls miptree_create and that
> calls intel_miptree_create_layout, which has this code:
>
>    if (target == GL_TEXTURE_1D_ARRAY) {
>       /* ... */
>       assert(height0 == 1 || depth0 == 1);
>       if (height0 > 1) {
>          depth0 = height0;
>          height0 = 1;
>       }
>    }
>

Are you serious????? "1-D Arrays are hard.  Let's just make sure it works
in either case".  Wow...

I'll see if I can't delete that code.

--Jason


>
> Maybe we should just call the function in intel_miptree_create_layout
> instead?
>
> Iago
>
> >        intel_texobj->mt = intel_miptree_create(brw, texobj->Target,
> >                                                first_image-
> > >TexFormat,
> >                                                0, levels - 1,
>
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