[Mesa-dev] [PATCH 04/56] glsl: Fix typo in ir_unop_f2u implementation

Ian Romanick idr at freedesktop.org
Tue Jul 19 19:24:23 UTC 2016


From: Ian Romanick <ian.d.romanick at intel.com>

This won't affect the output, but it was, technically, wrong.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/compiler/glsl/ir_constant_expression.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/compiler/glsl/ir_constant_expression.cpp b/src/compiler/glsl/ir_constant_expression.cpp
index 7f9b367..786c43e 100644
--- a/src/compiler/glsl/ir_constant_expression.cpp
+++ b/src/compiler/glsl/ir_constant_expression.cpp
@@ -573,7 +573,7 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
    case ir_unop_f2u:
       assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
       for (unsigned c = 0; c < op[0]->type->components(); c++) {
-         data.i[c] = (unsigned) op[0]->value.f[c];
+         data.u[c] = (unsigned) op[0]->value.f[c];
       }
       break;
    case ir_unop_i2f:
-- 
2.5.5



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