[Mesa-dev] [PATCH 19/56] glsl: Use find_msb_uint to implement ir_unop_find_lsb

Ian Romanick idr at freedesktop.org
Tue Jul 19 19:24:38 UTC 2016


From: Ian Romanick <ian.d.romanick at intel.com>

(X & -X) calculates a value with only the least significant bit of X
set.  Since there is only one bit set, the LSB is the MSB.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/compiler/glsl/ir_constant_expression.cpp | 19 +++++++++----------
 1 file changed, 9 insertions(+), 10 deletions(-)

diff --git a/src/compiler/glsl/ir_constant_expression.cpp b/src/compiler/glsl/ir_constant_expression.cpp
index 5f4cae2..71afb33 100644
--- a/src/compiler/glsl/ir_constant_expression.cpp
+++ b/src/compiler/glsl/ir_constant_expression.cpp
@@ -1560,16 +1560,15 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
 
    case ir_unop_find_lsb:
       for (unsigned c = 0; c < components; c++) {
-         if (op[0]->value.i[c] == 0)
-            data.i[c] = -1;
-         else {
-            unsigned pos = 0;
-            unsigned v = op[0]->value.u[c];
-
-            for (; !(v & 1); v >>= 1) {
-               pos++;
-            }
-            data.u[c] = pos;
+         switch (op[0]->type->base_type) {
+         case GLSL_TYPE_UINT:
+            data.i[c] = find_msb_uint(op[0]->value.u[c] & -int(op[0]->value.u[c]));
+            break;
+         case GLSL_TYPE_INT:
+            data.i[c] = find_msb_uint(op[0]->value.i[c] & -op[0]->value.i[c]);
+            break;
+         default:
+            assert(0);
          }
       }
       break;
-- 
2.5.5



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