[Mesa-dev] [PATCH 32/56] glsl: Generate code for constant binary expressions that have one operand type
Ian Romanick
idr at freedesktop.org
Tue Jul 19 19:24:51 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/ir_expression_operation.py | 16 ++++++++++------
1 file changed, 10 insertions(+), 6 deletions(-)
diff --git a/src/compiler/glsl/ir_expression_operation.py b/src/compiler/glsl/ir_expression_operation.py
index a491ccf..2ac2a28 100644
--- a/src/compiler/glsl/ir_expression_operation.py
+++ b/src/compiler/glsl/ir_expression_operation.py
@@ -89,8 +89,8 @@ signed_numeric_types = (int_type, float_type, double_type)
integer_types = (uint_type, int_type)
real_types = (float_type, double_type)
-# This template is for unary operations that can only have operands of a
-# single type. ir_unop_logic_not is an example.
+# This template is for unary and binary operations that can only have operands
+# of a single type. ir_unop_logic_not is an example.
constant_template0 = mako.template.Template("""\
case ${op.get_enum_name()}:
assert(op[0]->type->base_type == ${op.source_types[0].glsl_type});
@@ -180,12 +180,16 @@ class operation(object):
return constant_template1.render(op=self)
else:
return constant_template3.render(op=self)
+ elif self.num_operands == 2:
+ if len(self.source_types) == 1:
+ return constant_template0.render(op=self)
return None
def get_c_expression(self, types):
src0 = "op[0]->value.{}[c]".format(types[0].union_field)
+ src1 = "op[1]->value.{}[c]".format(types[1].union_field) if len(types) >= 2 else "ERROR"
expr = self.c_expression[types[0].union_field] if types[0].union_field in self.c_expression else self.c_expression['default']
@@ -366,15 +370,15 @@ ir_expression_operation = [
operation("bit_xor", 2, printable_name="^"),
operation("bit_or", 2, printable_name="|"),
- operation("logic_and", 2, printable_name="&&"),
- operation("logic_xor", 2, printable_name="^^"),
- operation("logic_or", 2, printable_name="||"),
+ operation("logic_and", 2, printable_name="&&", source_types=(bool_type,), c_expression="{src0} && {src1}"),
+ operation("logic_xor", 2, printable_name="^^", source_types=(bool_type,), c_expression="{src0} != {src1}"),
+ operation("logic_or", 2, printable_name="||", source_types=(bool_type,), c_expression="{src0} || {src1}"),
operation("dot", 2),
operation("min", 2),
operation("max", 2),
- operation("pow", 2),
+ operation("pow", 2, source_types=(float_type,), c_expression="powf({src0}, {src1})"),
# Load a value the size of a given GLSL type from a uniform block.
#
--
2.5.5
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