[Mesa-dev] [PATCH 07/17] glsl: Add parser state enables for the framebuffer fetch extensions.
Francisco Jerez
currojerez at riseup.net
Thu Jul 21 04:49:37 UTC 2016
---
src/compiler/glsl/glsl_parser_extras.cpp | 3 +++
src/compiler/glsl/glsl_parser_extras.h | 13 +++++++++++++
2 files changed, 16 insertions(+)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 0077434..a2c1afe 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -647,11 +647,14 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(EXT_clip_cull_distance, false, true, ARB_cull_distance),
EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
+ EXT(EXT_shader_framebuffer_fetch, false, true, MESA_shader_framebuffer_fetch),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(EXT_shader_io_blocks, false, true, OES_shader_io_blocks),
EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
EXT(EXT_texture_array, true, false, EXT_texture_array),
EXT(EXT_texture_buffer, false, true, OES_texture_buffer),
+ EXT(MESA_shader_framebuffer_fetch, true, true, MESA_shader_framebuffer_fetch),
+ EXT(MESA_shader_framebuffer_fetch_non_coherent, true, true, MESA_shader_framebuffer_fetch_non_coherent),
EXT(MESA_shader_integer_functions, true, true, MESA_shader_integer_functions),
};
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 9548e62..2753069 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -289,6 +289,13 @@ struct _mesa_glsl_parse_state {
is_version(450, 0);
}
+ bool has_framebuffer_fetch() const
+ {
+ return EXT_shader_framebuffer_fetch_enable ||
+ MESA_shader_framebuffer_fetch_enable ||
+ MESA_shader_framebuffer_fetch_non_coherent_enable;
+ }
+
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);
@@ -671,6 +678,8 @@ struct _mesa_glsl_parse_state {
bool EXT_gpu_shader5_warn;
bool EXT_separate_shader_objects_enable;
bool EXT_separate_shader_objects_warn;
+ bool EXT_shader_framebuffer_fetch_enable;
+ bool EXT_shader_framebuffer_fetch_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool EXT_shader_io_blocks_enable;
@@ -681,6 +690,10 @@ struct _mesa_glsl_parse_state {
bool EXT_texture_array_warn;
bool EXT_texture_buffer_enable;
bool EXT_texture_buffer_warn;
+ bool MESA_shader_framebuffer_fetch_enable;
+ bool MESA_shader_framebuffer_fetch_warn;
+ bool MESA_shader_framebuffer_fetch_non_coherent_enable;
+ bool MESA_shader_framebuffer_fetch_non_coherent_warn;
bool MESA_shader_integer_functions_enable;
bool MESA_shader_integer_functions_warn;
/*@}*/
--
2.9.0
More information about the mesa-dev
mailing list