[Mesa-dev] [PATCH 11/17] glsl: Don't attempt to do dead varying elimination on gl_LastFragData arrays.

Francisco Jerez currojerez at riseup.net
Thu Jul 21 04:49:41 UTC 2016


Apparently this pass can only handle elimination of a single built-in
fragment output array, so the presence of gl_LastFragData (which it
wouldn't split correctly anyway) could prevent it from splitting the
actual gl_FragData array.  Just match gl_FragData by name since it's
the only built-in it can handle.
---
 src/compiler/glsl/opt_dead_builtin_varyings.cpp | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/src/compiler/glsl/opt_dead_builtin_varyings.cpp b/src/compiler/glsl/opt_dead_builtin_varyings.cpp
index a28887f..6f2f539 100644
--- a/src/compiler/glsl/opt_dead_builtin_varyings.cpp
+++ b/src/compiler/glsl/opt_dead_builtin_varyings.cpp
@@ -89,9 +89,10 @@ public:
           !is_gl_identifier(var->name))
          return visit_continue;
 
-      /* Only match gl_FragData[], not gl_SecondaryFragDataEXT[] */
-      if (this->find_frag_outputs && var->data.location == FRAG_RESULT_DATA0 &&
-          var->data.index == 0) {
+      /* Only match gl_FragData[], not gl_SecondaryFragDataEXT[] or
+       * gl_LastFragData[].
+       */
+      if (this->find_frag_outputs && strcmp(var->name, "gl_FragData") == 0) {
          this->fragdata_array = var;
 
          ir_constant *index = ir->array_index->as_constant();
-- 
2.9.0



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