[Mesa-dev] [PATCH 13/17] glsl/linker: Allow fragment output overlap for gl_LastFragData.
Francisco Jerez
currojerez at riseup.net
Thu Jul 21 04:49:43 UTC 2016
gl_LastFragData overlaps gl_FragData by definition.
---
src/compiler/glsl/linker.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 6d45a02..aeaeb9c 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2692,6 +2692,9 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
}
}
+ if (strcmp(var->name, "gl_LastFragData") == 0)
+ continue;
+
/* From GL4.5 core spec, section 15.2 (Shader Execution):
*
* "Output binding assignments will cause LinkProgram to fail:
--
2.9.0
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