[Mesa-dev] [PATCH v2 1/2] vl: add a lanczos interpolation filter v2
Christian König
deathsimple at vodafone.de
Thu Jul 21 14:18:09 UTC 2016
Am 21.07.2016 um 16:05 schrieb Nayan Deshmukh:
> Hi Christian,
>
> Yes, that is for pixel center adjustment.
>
> let me give you an example, for lanczos I need frac(x) where x is the
> original
> coordinate before scaling. To calculate that first I subtract
> half_pixel and then
> multiply by the original surface size, which gives me the original
> coordinate.
>
> eg. if the coordinate before scaling was 24.5 (total size 300) after
> 2x it becomes
> 49. When the frag shader is executed we get 49.5/600 as the coordinate
> so what
> I do is 49.5/600 - 0.5/600 = 49/600 and then multiply it with 300 to
> get 24.5 the
> original coordinate.
Well in your case the coordinates are always between 0.0 and 1.0, so
scaling doesn't affect the coordinate.
You could take a look at how I did that in the weave shader:
1. In the vertex shader I use 0..width instead of 0..1 for the range
(from create_vert_shader() in vl_compositor.c):
* o_vtop.x = vtex.x
* o_vtop.y = vtex.y * tmp.x + 0.25f
2. Then in the fragment shader I just need to do the following to get
the original coordinate to sample from:
* t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
I use 0.25 and "height * 2" here because the top/bottom fields are
always halve the height and shifted a bit up/down.
For your case that should just be:
o_vtex.x = i_vpos.x * video_width
o_vtex.y = i_vpos.y * video_height
In the vertex shader and then:
t_tc.x = (round(i_tc.x - 0.5) + 0.5) / video_width
t_tc.y = (round(i_tc.x - 0.5) + 0.5) / video_height
In the fragment shader to get the correct coordinate. No need to
actually mess with the destination sizes here.
Regards,
Christian.
>
> Regards,
> Nayan.
> On Thu, Jul 21, 2016 at 7:20 PM, Christian König
> <deathsimple at vodafone.de <mailto:deathsimple at vodafone.de>> wrote:
>
>>
>> This seems to be the reason for the artifacts.
>>
>> + ureg_SUB(shader, ureg_writemask(t_array[0],
>> TGSI_WRITEMASK_XY),
>> + i_vtex, half_pixel);
>>
>>
>> On debugging I found that after removing this ^^^ instruction the
>> artifacts are gone.
>> Not sure why is this happening but the filter is working fine.
>>
>> Any ideas Christian?
>
> Could it be that your values run out of the representable numeric
> range? Otherwise I run out of ideas as well.
>
> Additional to that I'm not 100% sure I get what are you trying to
> do here. Is that for the pixel center adjustment?
>
> Regards,
> Christian.
>
>
> Am 20.07.2016 um 14:02 schrieb Nayan Deshmukh:
>> Hi Christian,
>>
>> Thanks for the review.
>>
>>
>> On Tue, Jul 19, 2016 at 4:58 PM, Christian König
>> <deathsimple at vodafone.de <mailto:deathsimple at vodafone.de>> wrote:
>>
>> Am 18.07.2016 um 21:55 schrieb Nayan Deshmukh:
>>
>> v2: avoCould it be that your values run out of the
>> representable numeric range?iding dividing by zero when
>> calculating lanczos
>>
>> Signed-off-by: Nayan Deshmukh <nayan26deshmukh at gmail.com
>> <mailto:nayan26deshmukh at gmail.com>>
>>
>>
>> That looks much better, but there are still quite a bunch of
>> artifacts.
>>
>> Take a look at the attached screenshots. good.jpg was created
>> with hqscalling=0, bad with hqscalling=7.
>>
>> Especially on the left side we have lines from top to bottom
>> where there shouldn't be any.
>>
>> Regards,
>> Christian.
>>
>>
>> ---
>> src/gallium/auxiliary/Makefile.sources | 2 +
>> src/gallium/auxiliary/vl/vl_lanczos_filter.c | 447
>> +++++++++++++++++++++++++++
>> src/gallium/auxiliary/vl/vl_lanczos_filter.h | 63 ++++
>> 3 files changed, 512 insertions(+)
>> create mode 100644
>> src/gallium/auxiliary/vl/vl_lanczos_filter.c
>> create mode 100644
>> src/gallium/auxiliary/vl/vl_lanczos_filter.h
>>
>> diff --git a/src/gallium/auxiliary/Makefile.sources
>> b/src/gallium/auxiliary/Makefile.sources
>> index e0311bf..4eb0f65 100644
>> --- a/src/gallium/auxiliary/Makefile.sources
>> +++ b/src/gallium/auxiliary/Makefile.sources
>> @@ -330,6 +330,8 @@ VL_SOURCES := \
>> vl/vl_deint_filter.h \
>> vl/vl_idct.c \
>> vl/vl_idct.h \
>> + vl/vl_lanczos_filter.c \
>> + vl/vl_lanczos_filter.h \
>> vl/vl_matrix_filter.c \
>> vl/vl_matrix_filter.h \
>> vl/vl_mc.c \
>> diff --git a/src/gallium/auxiliary/vl/vl_lanczos_filter.c
>> b/src/gallium/auxiliary/vl/vl_lanczos_filter.c
>> new file mode 100644
>> index 0000000..7c69555
>> --- /dev/null
>> +++ b/src/gallium/auxiliary/vl/vl_lanczos_filter.c
>> @@ -0,0 +1,447 @@
>> +/**************************************************************************
>> + *
>> + * Copyright 2016 Nayan Deshmukh.
>> + * All Rights Reserved.
>> + *
>> + * Permission is hereby granted, free of charge, to any
>> person obtaining a
>> + * copy of this software and associated documentation
>> files (the
>> + * "Software"), to deal in the Software without
>> restriction, including
>> + * without limitation the rights to use, copy, modify,
>> merge, publish,
>> + * distribute, sub license, and/or sell copies of the
>> Software, and to
>> + * permit persons to whom the Software is furnished to
>> do so, subject to
>> + * the following conditions:
>> + *
>> + * The above copyright notice and this permission notice
>> (including the
>> + * next paragraph) shall be included in all copies or
>> substantial portions
>> + * of the Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
>> ANY KIND, EXPRESS
>> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
>> WARRANTIES OF
>> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
>> NON-INFRINGEMENT.
>> + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE
>> LIABLE FOR
>> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
>> ACTION OF CONTRACT,
>> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
>> CONNECTION WITH THE
>> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
>> + *
>> +
>> **************************************************************************/
>> +
>> +#include <stdio.h>
>> +
>> +#include "pipe/p_context.h"
>> +
>> +#include "tgsi/tgsi_ureg.h"
>> +
>> +#include "util/u_draw.h"
>> +#include "util/u_memory.h"
>> +#include "util/u_math.h"
>> +#include "util/u_rect.h"
>> +
>> +#include "vl_types.h"
>> +#include "vl_vertex_buffers.h"
>> +#include "vl_lanczos_filter.h"
>> +
>> +enum VS_OUTPUT
>> +{
>> + VS_O_VPOS = 0,
>> + VS_O_VTEX = 0
>> +};
>> +
>> +static void *
>> +create_vert_shader(struct vl_lanczos_filter *filter)
>> +{
>> + struct ureg_program *shader;
>> + struct ureg_src i_vpos;
>> + struct ureg_dst o_vpos, o_vtex;
>> +
>> + shader = ureg_create(PIPE_SHADER_VERTEX);
>> + if (!shader)
>> + return NULL;
>> +
>> + i_vpos = ureg_DECL_vs_input(shader, 0);
>> + o_vpos = ureg_DECL_output(shader,
>> TGSI_SEMANTIC_POSITION, VS_O_VPOS);
>> + o_vtex = ureg_DECL_output(shader,
>> TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
>> +
>> + ureg_MOV(shader, o_vpos, i_vpos);
>> + ureg_MOV(shader, o_vtex, i_vpos);
>> +
>> + ureg_END(shader);
>> +
>> + return ureg_create_shader_and_destroy(shader,
>> filter->pipe);
>> +}
>> +
>> +static void
>> +create_frag_shader_lanczos(struct ureg_program *shader,
>> struct ureg_src a,
>> + struct ureg_src x, struct
>> ureg_dst o_fragment)
>> +{
>> + struct ureg_dst temp[8];
>> + unsigned i;
>> +
>> + for(i = 0; i < 8; ++i)
>> + temp[i] = ureg_DECL_temporary(shader);
>> +
>> + /*
>> + * temp[0] = (x == 0) ? 1.0f : x
>> + * temp[7] = (sin(pi * x) * sin ((pi * x)/a)) / x^2
>> + * o_fragment = (x == 0) ? 1.0f : temp[7]
>> + */
>> + ureg_MOV(shader, temp[0], x);
>> + ureg_SEQ(shader, temp[1], x, ureg_imm1f(shader, 0.0f));
>> +
>> + ureg_LRP(shader, temp[0], ureg_src(temp[1]),
>> + ureg_imm1f(shader, 1.0f), ureg_src(temp[0]));
>> +
>> + ureg_MUL(shader, temp[2], x,
>> + ureg_imm1f(shader, 3.141592));
>> + ureg_DIV(shader, temp[3], ureg_src(temp[2]), a);
>> +
>> + ureg_SIN(shader, temp[4], ureg_src(temp[2]));
>> + ureg_SIN(shader, temp[5], ureg_src(temp[3]));
>> +
>> + ureg_MUL(shader, temp[6], ureg_src(temp[4]),
>> + ureg_src(temp[5]));
>> + ureg_MUL(shader, temp[7], ureg_imm1f(shader,
>> + 0.101321), a);
>> + ureg_MUL(shader, temp[7], ureg_src(temp[7]),
>> + ureg_src(temp[6]));
>> + ureg_DIV(shader, temp[7], ureg_src(temp[7]),
>> + ureg_src(temp[0]));
>> + ureg_DIV(shader, o_fragment,
>> + ureg_src(temp[7]), ureg_src(temp[0]));
>> +
>> + ureg_LRP(shader, o_fragment, ureg_src(temp[1]),
>> + ureg_imm1f(shader, 1.0f), ureg_src(o_fragment));
>> +
>> + for(i = 0; i < 8; ++i)
>> + ureg_release_temporary(shader, temp[i]);
>> +}
>> +
>> +static void *
>> +create_frag_shader(struct vl_lanczos_filter *filter,
>> unsigned num_offsets,
>> + struct vertex2f *offsets, unsigned a,
>> + unsigned video_width, unsigned
>> video_height)
>> +{
>> + struct pipe_screen *screen = filter->pipe->screen;
>> + struct ureg_program *shader;
>> + struct ureg_src i_vtex, vtex;
>> + struct ureg_src sampler;
>> + struct ureg_src half_pixel;
>> + struct ureg_dst o_fragment;
>> + struct ureg_dst *t_array = MALLOC(sizeof(struct
>> ureg_dst) * (num_offsets + 2));
>> + struct ureg_dst x, t_sum;
>> + unsigned i;
>> + bool first;
>> +
>> + if (screen->get_shader_param(
>> + screen, PIPE_SHADER_FRAGMENT,
>> PIPE_SHADER_CAP_MAX_TEMPS) < num_offsets + 2) {
>> + return NULL;
>> + }
>> +
>> + shader = ureg_create(PIPE_SHADER_FRAGMENT);
>> + if (!shader) {
>> + return NULL;
>> + }
>> +
>> + i_vtex = ureg_DECL_fs_input(shader,
>> TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
>> + sampler = ureg_DECL_sampler(shader, 0);
>> +
>> + for (i = 0; i < num_offsets + 2; ++i)
>> + t_array[i] = ureg_DECL_temporary(shader);
>> + x = ureg_DECL_temporary(shader);
>> +
>> + half_pixel = ureg_DECL_constant(shader, 0);
>> + o_fragment = ureg_DECL_output(shader,
>> TGSI_SEMANTIC_COLOR, 0);
>> +
>> + /*
>> + * temp = (i_vtex - (0.5/dst_size)) * i_size)
>> + * x = frac(temp)
>> + * vtex = floor(i_vtex)/i_size + half_pixel
>> + */
>>
>>
>> This seems to be the reason for the artifacts.
>>
>> + ureg_SUB(shader, ureg_writemask(t_array[0],
>> TGSI_WRITEMASK_XY),
>> + i_vtex, half_pixel);
>>
>>
>> On debugging I found that after removing this ^^^ instruction the
>> artifacts are gone.
>> Not sure why is this happening but the filter is working fine.
>>
>> Any ideas Christian?
>>
>> Regards,
>> Nayan.
>>
>> + ureg_MUL(shader, ureg_writemask(t_array[1],
>> TGSI_WRITEMASK_XY),
>> + ureg_src(t_array[0]), ureg_imm2f(shader,
>> video_width, video_height));
>> + ureg_FRC(shader, ureg_writemask(x, TGSI_WRITEMASK_XY),
>> + ureg_src(t_array[1]));
>> +
>> + ureg_FLR(shader, ureg_writemask(t_array[1],
>> TGSI_WRITEMASK_XY),
>> + ureg_src(t_array[1]));
>> + ureg_DIV(shader, ureg_writemask(t_array[1],
>> TGSI_WRITEMASK_XY),
>> + ureg_src(t_array[1]), ureg_imm2f(shader,
>> video_width, video_height));
>> + ureg_ADD(shader, ureg_writemask(t_array[1],
>> TGSI_WRITEMASK_XY),
>> + ureg_src(t_array[1]), half_pixel);
>> + /*
>> + * t_array[2..*] = vtex + offset[0..*]
>> + * t_array[2..*] = tex(t_array[0..*], sampler)
>> + * o_fragment = sum(t_array[i] * lanczos(x -
>> offsets[i].x) * lanczos(y - offsets[i].y))
>> + */
>> + vtex = ureg_src(t_array[1]);
>> + for (i = 0; i < num_offsets; ++i) {
>> + ureg_ADD(shader, ureg_writemask(t_array[i + 2],
>> TGSI_WRITEMASK_XY),
>> + vtex, ureg_imm2f(shader, offsets[i].x,
>> offsets[i].y));
>> + ureg_MOV(shader, ureg_writemask(t_array[i + 2],
>> TGSI_WRITEMASK_ZW),
>> + ureg_imm1f(shader, 0.0f));
>> + }
>> +
>> + for (i = 0; i < num_offsets; ++i) {
>> + ureg_TEX(shader, t_array[i + 2], TGSI_TEXTURE_2D,
>> ureg_src(t_array[i + 2]), sampler);
>> + }
>> +
>> + for(i = 0, first = true; i < num_offsets; ++i) {
>> + if (first) {
>> + t_sum = t_array[i + 2];
>> + ureg_SUB(shader, ureg_writemask(t_array[i],
>> TGSI_WRITEMASK_XY),
>> + ureg_src(x), ureg_imm2f(shader,
>> offsets[i].x * video_width,
>> + offsets[i].y * video_height));
>> + create_frag_shader_lanczos(shader, ureg_imm1f(shader,
>> (float)(a)),
>> + ureg_scalar(ureg_src(t_array[i]), TGSI_SWIZZLE_X),
>> t_array[i + 1]);
>> + create_frag_shader_lanczos(shader, ureg_imm1f(shader,
>> (float)(a)),
>> + ureg_scalar(ureg_src(t_array[i]), TGSI_SWIZZLE_Y),
>> t_array[i]);
>> + ureg_MUL(shader, t_array[i + 1],
>> ureg_src(t_array[i + 1]),
>> + ureg_src(t_array[i]));
>> + ureg_MUL(shader, t_sum, ureg_src(t_array[i + 2]),
>> + ureg_src(t_array[i + 1]));
>> + first = false;
>> + } else {
>> + ureg_SUB(shader, ureg_writemask(t_array[i],
>> TGSI_WRITEMASK_XY),
>> + ureg_src(x), ureg_imm2f(shader,
>> offsets[i].x * video_width,
>> + offsets[i].y * video_height));
>> + create_frag_shader_lanczos(shader, ureg_imm1f(shader,
>> (float)(a)),
>> + ureg_scalar(ureg_src(t_array[i]), TGSI_SWIZZLE_X),
>> t_array[i + 1]);
>> + create_frag_shader_lanczos(shader, ureg_imm1f(shader,
>> (float)(a)),
>> + ureg_scalar(ureg_src(t_array[i]), TGSI_SWIZZLE_Y),
>> t_array[i]);
>> + ureg_MUL(shader, t_array[i + 1],
>> ureg_src(t_array[i + 1]),
>> + ureg_src(t_array[i]));
>> + ureg_MAD(shader, t_sum, ureg_src(t_array[i + 2]),
>> + ureg_src(t_array[i + 1]), ureg_src(t_sum));
>> + }
>> + }
>> +
>> + if (first)
>> + ureg_MOV(shader, o_fragment, ureg_imm1f(shader,
>> 0.0f));
>> + else
>> + ureg_MOV(shader, o_fragment, ureg_src(t_sum));
>> +
>> + ureg_release_temporary(shader, x);
>> + ureg_END(shader);
>> +
>> + FREE(t_array);
>> + return ureg_create_shader_and_destroy(shader,
>> filter->pipe);
>> +}
>> +
>> +bool
>> +vl_lanczos_filter_init(struct vl_lanczos_filter *filter,
>> struct pipe_context *pipe,
>> + unsigned size, unsigned width,
>> unsigned height)
>> +{
>> + struct pipe_rasterizer_state rs_state;
>> + struct pipe_blend_state blend;
>> + struct vertex2f *offsets, v, sizes;
>> + struct pipe_sampler_state sampler;
>> + struct pipe_vertex_element ve;
>> + unsigned i, num_offsets = (2 * size) * (2 * size);
>> +
>> + assert(filter && pipe);
>> + assert(width && height);
>> + assert(size);
>> +
>> + memset(filter, 0, sizeof(*filter));
>> + filter->pipe = pipe;
>> +
>> + memset(&rs_state, 0, sizeof(rs_state));
>> + rs_state.half_pixel_center = true;
>> + rs_state.bottom_edge_rule = true;
>> + rs_state.depth_clip = 1;
>> + filter->rs_state =
>> pipe->create_rasterizer_state(pipe, &rs_state);
>> + if (!filter->rs_state)
>> + goto error_rs_state;
>> +
>> + memset(&blend, 0, sizeof blend);
>> + blend.rt[0].rgb_func = PIPE_BLEND_ADD;
>> + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
>> + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
>> + blend.rt[0].alpha_func = PIPE_BLEND_ADD;
>> + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
>> + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
>> + blend.logicop_func = PIPE_LOGICOP_CLEAR;
>> + blend.rt[0].colormask = PIPE_MASK_RGBA;
>> + filter->blend = pipe->create_blend_state(pipe, &blend);
>> + if (!filter->blend)
>> + goto error_blend;
>> +
>> + memset(&sampler, 0, sizeof(sampler));
>> + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
>> + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
>> + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
>> + sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
>> + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
>> + sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
>> + sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
>> + sampler.compare_func = PIPE_FUNC_ALWAYS;
>> + sampler.normalized_coords = 1;
>> + filter->sampler = pipe->create_sampler_state(pipe,
>> &sampler);
>> + if (!filter->sampler)
>> + goto error_sampler;
>> +
>> + filter->quad = vl_vb_upload_quads(pipe);
>> + if(!filter->quad.buffer)
>> + goto error_quad;
>> +
>> + memset(&ve, 0, sizeof(ve));
>> + ve.src_offset = 0;
>> + ve.instance_divisor = 0;
>> + ve.vertex_buffer_index = 0;
>> + ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
>> + filter->ves =
>> pipe->create_vertex_elements_state(pipe, 1, &ve);
>> + if (!filter->ves)
>> + goto error_ves;
>> +
>> + offsets = MALLOC(sizeof(struct vertex2f) * num_offsets);
>> + if (!offsets)
>> + goto error_offsets;
>> +
>> + sizes.x = (float)(size);
>> + sizes.y = (float)(size);
>> +
>> + for (v.x = -sizes.x + 1.0f, i = 0; v.x <= sizes.x;
>> v.x += 1.0f)
>> + for (v.y = -sizes.y + 1.0f; v.y <= sizes.y; v.y +=
>> 1.0f)
>> + offsets[i++] = v;
>> +
>> + for (i = 0; i < num_offsets; ++i) {
>> + offsets[i].x /= width;
>> + offsets[i].y /= height;
>> + }
>> +
>> + filter->vs = create_vert_shader(filter);
>> + if (!filter->vs)
>> + goto error_vs;
>> +
>> + filter->fs = create_frag_shader(filter, num_offsets,
>> offsets, size, width, height);
>> + if (!filter->fs)
>> + goto error_fs;
>> +
>> + FREE(offsets);
>> + return true;
>> +
>> +error_fs:
>> + pipe->delete_vs_state(pipe, filter->vs);
>> +
>> +error_vs:
>> + FREE(offsets);
>> +
>> +error_offsets:
>> + pipe->delete_vertex_elements_state(pipe, filter->ves);
>> +
>> +error_ves:
>> + pipe_resource_reference(&filter->quad.buffer, NULL);
>> +
>> +error_quad:
>> + pipe->delete_sampler_state(pipe, filter->sampler);
>> +
>> +error_sampler:
>> + pipe->delete_blend_state(pipe, filter->blend);
>> +
>> +error_blend:
>> + pipe->delete_rasterizer_state(pipe, filter->rs_state);
>> +
>> +error_rs_state:
>> + return false;
>> +}
>> +
>> +void
>> +vl_lanczos_filter_cleanup(struct vl_lanczos_filter *filter)
>> +{
>> + assert(filter);
>> +
>> + filter->pipe->delete_sampler_state(filter->pipe,
>> filter->sampler);
>> + filter->pipe->delete_blend_state(filter->pipe,
>> filter->blend);
>> + filter->pipe->delete_rasterizer_state(filter->pipe,
>> filter->rs_state);
>> +
>> filter->pipe->delete_vertex_elements_state(filter->pipe,
>> filter->ves);
>> + pipe_resource_reference(&filter->quad.buffer, NULL);
>> +
>> + filter->pipe->delete_vs_state(filter->pipe, filter->vs);
>> + filter->pipe->delete_fs_state(filter->pipe, filter->fs);
>> +}
>> +
>> +void
>> +vl_lanczos_filter_render(struct vl_lanczos_filter *filter,
>> + struct pipe_sampler_view *src,
>> + struct pipe_surface *dst,
>> + struct u_rect *dst_area,
>> + struct u_rect *dst_clip)
>> +{
>> + struct pipe_viewport_state viewport;
>> + struct pipe_framebuffer_state fb_state;
>> + struct pipe_scissor_state scissor;
>> + union pipe_color_union clear_color;
>> + struct pipe_transfer *buf_transfer;
>> + struct pipe_resource *surface_size;
>> + assert(filter && src && dst);
>> +
>> + if (dst_clip) {
>> + scissor.minx = dst_clip->x0;
>> + scissor.miny = dst_clip->y0;
>> + scissor.maxx = dst_clip->x1;
>> + scissor.maxy = dst_clip->y1;
>> + } else {
>> + scissor.minx = 0;
>> + scissor.miny = 0;
>> + scissor.maxx = dst->width;
>> + scissor.maxy = dst->height;
>> + }
>> +
>> + clear_color.f[0] = clear_color.f[1] = 0.0f;
>> + clear_color.f[2] = clear_color.f[3] = 0.0f;
>> + surface_size = pipe_buffer_create
>> + (
>> + filter->pipe->screen,
>> + PIPE_BIND_CONSTANT_BUFFER,
>> + PIPE_USAGE_DEFAULT,
>> + 2*sizeof(float)
>> + );
>> +
>> +
>> + memset(&viewport, 0, sizeof(viewport));
>> + if(dst_area){
>> + viewport.scale[0] = dst_area->x1 - dst_area->x0;
>> + viewport.scale[1] = dst_area->y1 - dst_area->y0;
>> + viewport.translate[0] = dst_area->x0;
>> + viewport.translate[1] = dst_area->y0;
>> + } else {
>> + viewport.scale[0] = dst->width;
>> + viewport.scale[1] = dst->height;
>> + }
>> + viewport.scale[2] = 1;
>> +
>> + float *ptr = pipe_buffer_map(filter->pipe, surface_size,
>> + PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
>> + &buf_transfer);
>> +
>> + ptr[0] = 0.5f/viewport.scale[0];
>> + ptr[1] = 0.5f/viewport.scale[1];
>> +
>> + pipe_buffer_unmap(filter->pipe, buf_transfer);
>> +
>> + memset(&fb_state, 0, sizeof(fb_state));
>> + fb_state.width = dst->width;
>> + fb_state.height = dst->height;
>> + fb_state.nr_cbufs = 1;
>> + fb_state.cbufs[0] = dst;
>> +
>> + filter->pipe->set_scissor_states(filter->pipe, 0, 1,
>> &scissor);
>> + filter->pipe->clear_render_target(filter->pipe, dst,
>> &clear_color,
>> + 0, 0, dst->width, dst->height);
>> + pipe_set_constant_buffer(filter->pipe,
>> PIPE_SHADER_FRAGMENT, 0, surface_size);
>> + filter->pipe->bind_rasterizer_state(filter->pipe,
>> filter->rs_state);
>> + filter->pipe->bind_blend_state(filter->pipe,
>> filter->blend);
>> + filter->pipe->bind_sampler_states(filter->pipe,
>> PIPE_SHADER_FRAGMENT,
>> + 0, 1, &filter->sampler);
>> + filter->pipe->set_sampler_views(filter->pipe,
>> PIPE_SHADER_FRAGMENT,
>> + 0, 1, &src);
>> + filter->pipe->bind_vs_state(filter->pipe, filter->vs);
>> + filter->pipe->bind_fs_state(filter->pipe, filter->fs);
>> + filter->pipe->set_framebuffer_state(filter->pipe,
>> &fb_state);
>> + filter->pipe->set_viewport_states(filter->pipe, 0, 1,
>> &viewport);
>> + filter->pipe->set_vertex_buffers(filter->pipe, 0, 1,
>> &filter->quad);
>> + filter->pipe->bind_vertex_elements_state(filter->pipe,
>> filter->ves);
>> +
>> + util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
>> +}
>> diff --git a/src/gallium/auxiliary/vl/vl_lanczos_filter.h
>> b/src/gallium/auxiliary/vl/vl_lanczos_filter.h
>> new file mode 100644
>> index 0000000..cb469aa
>> --- /dev/null
>> +++ b/src/gallium/auxiliary/vl/vl_lanczos_filter.h
>> @@ -0,0 +1,63 @@
>> +/**************************************************************************
>> + *
>> + * Copyright 2016 Nayan Deshmukh.
>> + * All Rights Reserved.
>> + *
>> + * Permission is hereby granted, free of charge, to any
>> person obtaining a
>> + * copy of this software and associated documentation
>> files (the
>> + * "Software"), to deal in the Software without
>> restriction, including
>> + * without limitation the rights to use, copy, modify,
>> merge, publish,
>> + * distribute, sub license, and/or sell copies of the
>> Software, and to
>> + * permit persons to whom the Software is furnished to
>> do so, subject to
>> + * the following conditions:
>> + *
>> + * The above copyright notice and this permission notice
>> (including the
>> + * next paragraph) shall be included in all copies or
>> substantial portions
>> + * of the Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
>> ANY KIND, EXPRESS
>> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
>> WARRANTIES OF
>> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
>> NON-INFRINGEMENT.
>> + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE
>> LIABLE FOR
>> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
>> ACTION OF CONTRACT,
>> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
>> CONNECTION WITH THE
>> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
>> + *
>> +
>> **************************************************************************/
>> +
>> +/* implementation of lanczos interpolation filter */
>> +
>> +#ifndef vl_lanczos_filter_h
>> +#define vl_lanczos_filter_h
>> +
>> +#include "pipe/p_state.h"
>> +
>> +struct vl_lanczos_filter
>> +{
>> + struct pipe_context *pipe;
>> + struct pipe_vertex_buffer quad;
>> +
>> + void *rs_state;
>> + void *blend;
>> + void *sampler;
>> + void *ves;
>> + void *vs, *fs;
>> +};
>> +
>> +bool
>> +vl_lanczos_filter_init(struct vl_lanczos_filter *filter,
>> struct pipe_context *pipe,
>> + unsigned size, unsigned width,
>> unsigned height);
>> +
>> +void
>> +vl_lanczos_filter_cleanup(struct vl_lanczos_filter *filter);
>> +
>> +
>> +void
>> +vl_lanczos_filter_render(struct vl_lanczos_filter *filter,
>> + struct pipe_sampler_view *src,
>> + struct pipe_surface *dst,
>> + struct u_rect *dst_area,
>> + struct u_rect *dst_clip);
>> +
>> +
>> +#endif /* vl_lanczos_filter_h */
>>
>>
>>
>
>
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