[Mesa-dev] [PATCH 15/16] spirv/nir: Handle texture projectors

Jason Ekstrand jason at jlekstrand.net
Fri Jul 22 04:22:03 UTC 2016


Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
Cc: "12.0" <mesa-dev at lists.freedesktop.org>
---
 src/compiler/spirv/spirv_to_nir.c | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
index 6ebf951..20ff472 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -1442,6 +1442,21 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
       break;
    }
 
+   switch (opcode) {
+   case SpvOpImageSampleProjImplicitLod:
+   case SpvOpImageSampleProjExplicitLod:
+   case SpvOpImageSampleProjDrefImplicitLod:
+   case SpvOpImageSampleProjDrefExplicitLod:
+      /* These have the projetor as the last coordinate component */
+      p->src = nir_src_for_ssa(nir_channel(&b->nb, coord, coord_components));
+      p->src_type = nir_tex_src_projector;
+      p++;
+      break;
+
+   default:
+      break;
+   }
+
    unsigned gather_component = 0;
    switch (opcode) {
    case SpvOpImageSampleDrefImplicitLod:
-- 
2.5.0.400.gff86faf



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