[Mesa-dev] [PATCH] glsl: subroutine types cannot be compared
Andres Gomez
agomez at igalia.com
Fri Jul 22 14:36:44 UTC 2016
On Fri, 2016-07-22 at 06:07 +1000, Dave Airlie wrote:
> >
> > On Mon, 2016-07-18 at 16:39 +0300, Andres Gomez wrote:
> > > subroutine variables are to be used just in the way functions are
> > > called. Although the spec doesn't say it explicitely, this means that
> > > these variables are not to be used in any other way than those left
> > > for function calls. Therefore, a comparison between 2 subroutine
> > > variables should also cause a compilation error.
> > >
> > > From The OpenGLĀ® Shading Language 4.40, page 117:
> > >
> > > " To use subroutines, a subroutine type is declared, one or more
> > > functions are associated with that subroutine type, and a
> > > subroutine variable of that type is declared. The function
> > > currently assigned to the variable function is then called by
> > > using function calling syntax replacing a function name with the
> > > name of the subroutine variable. Subroutine variables are
> > > uniforms, and are assigned to specific functions only through
> > > commands (UniformSubroutinesuiv) in the OpenGL API."
> > >
> > > From The OpenGLĀ® Shading Language 4.40, page 118:
> > >
> > > " Subroutine uniform variables are called the same way functions
> > > are called. When a subroutine variable (or an element of a
> > > subroutine variable array) is associated with a particular
> > > function, all function calls through that variable will call that
> > > particular function."
> > >
> > > Fixes GL44-CTS.shader_subroutine.subroutines_cannot_be_assigned_float_int_values_or_be_compared
> > >
> > > Signed-off-by: Andres Gomez <agomez at igalia.com>
>
> I prefer this one, please push it with Ian's r-b, and consider my one withdrawn.
>
> Reviewed-by: Dave Airlie <airlied at redhat.com>
Thanks, Dave.
Already pushed!
--
Br,
Andres
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