[Mesa-dev] [PATCH 1/3] gallium: split transfer_inline_write into buffer and texture callbacks
Marek Olšák
maraeo at gmail.com
Fri Jul 22 20:40:58 UTC 2016
Would anybody from VMWare like to comment?
Marek
On Mon, Jul 18, 2016 at 2:25 PM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> to reduce the call indirections with u_resource_vtbl.
>
> The worst call tree you could get was:
> - u_transfer_inline_write_vtbl
> - u_default_transfer_inline_write
> - u_transfer_map_vtbl
> - driver_transfer_map
> - u_transfer_unmap_vtbl
> - driver_transfer_unmap
>
> That's 6 indirect calls. Some drivers only had 5. The goal is to have
> 1 indirect call for drivers that care. The resource type can be determined
> statically at most call sites.
>
> The new interface is:
> pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data)
> pipe_context::texture_subdata(ctx, resource, level, usage, box, data,
> stride, layer_stride)
> ---
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