[Mesa-dev] [PATCH shader-db 1/2] run: Add separate shader objects support.

Kenneth Graunke kenneth at whitecape.org
Mon Jul 25 23:54:00 UTC 2016


With this patch, if a .shader_test file contains

    [require]
    ...
    SSO ENABLED

then we'll set GL_PROGRAM_SEPARABLE to compile the shaders into separate
shader objects.  This prevents the linker from removing unused inputs
and outputs.  Drivers may also choose to lay out interfaces of SSO
programs differently, resulting in different code.

v2:
- Actually initialize use_separate_shader_objects
- Fix memcmp length parameter (thanks to Matt)

v3:
- Search for "SSO ENABLED" instead of "GL_ARB_separate_shader_objects",
  to match what Timothy did in shader_runner.
- Use GL_PROGRAM_SEPARABLE (suggested by Tapani).  This allows
  multi-stage SSO programs to optimize internal interfaces, while
  still making the end-stages separable.
---
 run.c | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/run.c b/run.c
index 0e6e248..024c8e9 100644
--- a/run.c
+++ b/run.c
@@ -73,12 +73,14 @@ static struct shader *
 get_shaders(const struct context_info *core, const struct context_info *compat,
             const char *text, size_t text_size,
             enum shader_type *type, unsigned *num_shaders,
+            bool *use_separate_shader_objects,
             const char *shader_name)
 {
     static const char *req = "[require]";
     static const char *glsl_req = "\nGLSL >= ";
     static const char *fp_req = "\nGL_ARB_fragment_program";
     static const char *vp_req = "\nGL_ARB_vertex_program";
+    static const char *sso_req = "SSO ENABLED";
     static const char *gs = "geometry shader]\n";
     static const char *fs = "fragment ";
     static const char *vs = "vertex ";
@@ -90,6 +92,8 @@ get_shaders(const struct context_info *core, const struct context_info *compat,
     static const char *test = "test]\n";
     const char *end_text = text + text_size;
 
+    *use_separate_shader_objects = false;
+
     /* Find the [require] block and parse it first. */
     text = memmem(text, end_text - text, req, strlen(req)) + strlen(req);
 
@@ -137,6 +141,9 @@ get_shaders(const struct context_info *core, const struct context_info *compat,
                     shader_name, (int)(newline - extension_text), extension_text);
             return NULL;
         }
+        if (memcmp(extension_text, sso_req, strlen(sso_req)) == 0) {
+            *use_separate_shader_objects = true;
+        }
     }
 
     /* Find the shaders. */
@@ -606,9 +613,11 @@ main(int argc, char **argv)
 
             enum shader_type type;
             unsigned num_shaders;
+            bool use_separate_shader_objects;
             struct shader *shader = get_shaders(&core, &compat,
                                                 text, shader_test[i].filesize,
                                                 &type, &num_shaders,
+                                                &use_separate_shader_objects,
                                                 current_shader_name);
             if (unlikely(shader == NULL)) {
                 continue;
@@ -627,6 +636,9 @@ main(int argc, char **argv)
             if (type == TYPE_CORE || type == TYPE_COMPAT) {
                 GLuint prog = glCreateProgram();
 
+                if (use_separate_shader_objects)
+                    glProgramParameteri(prog, GL_PROGRAM_SEPARABLE, GL_TRUE);
+
                 for (unsigned i = 0; i < num_shaders; i++) {
                     GLuint s = glCreateShader(shader[i].type);
                     glShaderSource(s, 1, &shader[i].text, &shader[i].length);
-- 
2.9.0



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