[Mesa-dev] [PATCH 86/95] i965/vec4/tes: fix input loading for 64bit data types
Iago Toral
itoral at igalia.com
Tue Jul 26 09:24:18 UTC 2016
On Tue, 2016-07-19 at 12:41 +0200, Iago Toral Quiroga wrote:
> FIXME: We need to fix the case where not all the attributes fit
> in the push constant buffer
This FIXME note is obsolete and should be deleted.
> ---
> src/mesa/drivers/dri/i965/brw_vec4_tes.cpp | 63
> +++++++++++++++++++++++-------
> 1 file changed, 48 insertions(+), 15 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_tes.cpp
> b/src/mesa/drivers/dri/i965/brw_vec4_tes.cpp
> index 6639c86..8febc15 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_tes.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_tes.cpp
> @@ -180,6 +180,8 @@
> vec4_tes_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
> unsigned imm_offset = instr->const_index[0];
> src_reg header = input_read_header;
>
> + bool is_64bit = nir_dest_bit_size(instr->dest) == 64;
> +
> if (indirect_offset.file != BAD_FILE) {
> header = src_reg(this, glsl_type::uvec4_type);
> emit(TES_OPCODE_ADD_INDIRECT_URB_OFFSET, dst_reg(header),
> @@ -190,27 +192,58 @@
> vec4_tes_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
> */
> const unsigned max_push_slots = 24;
> if (imm_offset < max_push_slots) {
> - emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D),
> - src_reg(ATTR, imm_offset,
> glsl_type::ivec4_type)));
> + const brw_reg_type dst_reg_type =
> + is_64bit ? BRW_REGISTER_TYPE_DF :
> BRW_REGISTER_TYPE_D;
> + const glsl_type *src_glsl_type =
> + is_64bit ? glsl_type::dvec4_type :
> glsl_type::ivec4_type;
> + emit(MOV(get_nir_dest(instr->dest, dst_reg_type),
> + src_reg(ATTR, imm_offset, src_glsl_type)));
> prog_data->urb_read_length =
> MAX2(prog_data->urb_read_length,
> - DIV_ROUND_UP(imm_offset + 1, 2));
> + DIV_ROUND_UP(imm_offset + (is_64bit ? 2 : 1),
> 2));
> break;
> }
> }
>
> - dst_reg temp(this, glsl_type::ivec4_type);
> - vec4_instruction *read =
> - emit(VEC4_OPCODE_URB_READ, temp, src_reg(header));
> - read->offset = imm_offset;
> - read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
> -
> - /* Copy to target. We might end up with some funky writemasks
> landing
> - * in here, but we really don't want them in the above pseudo-
> ops.
> - */
> - dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D);
> - dst.writemask = brw_writemask_for_size(instr->num_components);
> - emit(MOV(dst, src_reg(temp)));
> + if (!is_64bit) {
> + dst_reg temp(this, glsl_type::ivec4_type);
> + vec4_instruction *read =
> + emit(VEC4_OPCODE_URB_READ, temp, src_reg(header));
> + read->offset = imm_offset;
> + read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
> +
> + /* Copy to target. We might end up with some funky
> writemasks landing
> + * in here, but we really don't want them in the above
> pseudo-ops.
> + */
> + dst_reg dst = get_nir_dest(instr->dest,
> BRW_REGISTER_TYPE_D);
> + dst.writemask = brw_writemask_for_size(instr-
> >num_components);
> + emit(MOV(dst, src_reg(temp)));
> + } else {
> + /* For 64-bit we need to load twice as many 32-bit
> components, and for
> + * dvec3/4 we need to emit 2 URB Read messages
> + */
> + dst_reg temp(this, glsl_type::dvec4_type);
> + dst_reg temp_d = retype(temp, BRW_REGISTER_TYPE_D);
> +
> + vec4_instruction *read =
> + emit(VEC4_OPCODE_URB_READ, temp_d, src_reg(header));
> + read->offset = imm_offset;
> + read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
> +
> + if (instr->num_components > 2) {
> + read =
> + emit(VEC4_OPCODE_URB_READ, offset(temp_d, 1),
> src_reg(header));
> + read->offset = imm_offset + 1;
> + read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
> + }
> +
> + dst_reg shuffled(this, glsl_type::dvec4_type);
> + shuffle_64bit_data(shuffled, src_reg(temp), false);
> +
> + dst_reg dst = get_nir_dest(instr->dest,
> BRW_REGISTER_TYPE_DF);
> + dst.writemask = brw_writemask_for_size(instr-
> >num_components);
> + emit(MOV(dst, src_reg(shuffled)));
> + }
> break;
> }
> default:
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