[Mesa-dev] [PATCH v2 28/35] i965/blorp: Add a z_offset field to blorp_surface_info

Jason Ekstrand jason at jlekstrand.net
Tue Jul 26 22:02:19 UTC 2016


The layer field is in terms of physical layers which isn't quite what the
sampler will want for 2-D MS array textures.
---
 src/mesa/drivers/dri/i965/brw_blorp.c        |  9 +++++++++
 src/mesa/drivers/dri/i965/brw_blorp.h        |  3 +++
 src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 11 ++---------
 3 files changed, 14 insertions(+), 9 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
index bc26e41..64e507a 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.c
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -201,6 +201,15 @@ brw_blorp_surface_info_init(struct brw_context *brw,
       },
    };
 
+   if (brw->gen >= 8 && !is_render_target && info->surf.dim == ISL_SURF_DIM_3D) {
+      /* On gen8+ we use actual 3-D textures so we need to pass the layer
+       * through to the sampler.
+       */
+      info->z_offset = layer / layer_multiplier;
+   } else {
+      info->z_offset = 0;
+   }
+
    info->level = level;
    info->layer = layer;
 
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h
index 282235d..ec12dfe 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.h
+++ b/src/mesa/drivers/dri/i965/brw_blorp.h
@@ -78,6 +78,9 @@ struct brw_blorp_surface_info
 
    struct isl_view view;
 
+   /* Z offset into a 3-D texture or slice of a 2-D array texture. */
+   uint32_t z_offset;
+
    /**
     * The miplevel to use.
     */
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index a76d130..a35cdb3 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -1779,15 +1779,8 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
    brw_blorp_setup_coord_transform(&params.wm_inputs.coord_transform[1],
                                    src_y0, src_y1, dst_y0, dst_y1, mirror_y);
 
-   if (brw->gen >= 8 && params.src.mt->target == GL_TEXTURE_3D) {
-      /* On gen8+ we use actual 3-D textures so we need to pass the layer
-       * through to the sampler.
-       */
-      params.wm_inputs.src_z = params.src.layer;
-   } else {
-      /* On gen7 and earlier, we fake everything with 2-D textures */
-      params.wm_inputs.src_z = 0;
-   }
+   /* For some texture types, we need to pass the layer through the sampler. */
+   params.wm_inputs.src_z = params.src.z_offset;
 
    if (brw->gen > 6 && dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS) {
       /* We must expand the rectangle we send through the rendering pipeline,
-- 
2.5.0.400.gff86faf



More information about the mesa-dev mailing list