[Mesa-dev] [PATCH v2 18/35] i965/blorp: Use ISL to compute image offsets

Pohjolainen, Topi topi.pohjolainen at intel.com
Wed Jul 27 18:53:06 UTC 2016


On Tue, Jul 26, 2016 at 03:02:09PM -0700, Jason Ekstrand wrote:
> For the moment, we still call the old miptree function; we just assert that
> the two are equal.
> ---
>  src/mesa/drivers/dri/i965/brw_blorp.c | 94 +++++++++++++++++++++++++++++++++--
>  1 file changed, 91 insertions(+), 3 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
> index ef256a7..c8cb41a 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp.c
> +++ b/src/mesa/drivers/dri/i965/brw_blorp.c
> @@ -32,6 +32,88 @@
>  
>  #define FILE_DEBUG_FLAG DEBUG_BLORP
>  
> +/**
> + * A variant of isl_surf_get_image_offset_sa() specific to gen6 stencil and
> + * HiZ surfaces.
> + */
> +static void
> +get_image_offset_sa_gen6_stencil(const struct isl_surf *surf,
> +                                 uint32_t level, uint32_t logical_array_layer,
> +                                 uint32_t *x_offset_sa,
> +                                 uint32_t *y_offset_sa)
> +{
> +   assert(surf->tiling == ISL_TILING_W || surf->format == ISL_FORMAT_HIZ);
> +   assert(level < surf->levels);
> +   assert(logical_array_layer < surf->logical_level0_px.array_len);
> +
> +   const struct isl_extent3d image_align_sa =
> +      isl_surf_get_image_alignment_sa(surf);
> +
> +   const uint32_t W0 = surf->phys_level0_sa.width;
> +   const uint32_t H0 = surf->phys_level0_sa.height;
> +
> +   uint32_t x = 0, y = 0;
> +   for (uint32_t l = 0; l < level; ++l) {
> +      if (l == 1) {
> +         uint32_t W = minify(W0, l);
> +
> +         if (surf->samples > 1) {
> +            assert(surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
> +            assert(surf->samples == 4);
> +            W = ALIGN(W, 2) * 2;
> +         }
> +
> +         x += ALIGN(W, image_align_sa.w);
> +      } else {
> +         uint32_t H = minify(H0, l);
> +
> +         if (surf->samples > 1) {
> +            assert(surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
> +            assert(surf->samples == 4);
> +            H = ALIGN(H, 2) * 2;
> +         }
> +
> +         y += ALIGN(H, image_align_sa.h) * surf->logical_level0_px.array_len;
> +      }
> +   }
> +
> +   /* Now account for our location within the given LOD */
> +   uint32_t Hl = minify(H0, level);
> +   if (surf->samples > 1) {
> +      assert(surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
> +      assert(surf->samples == 4);
> +      Hl = ALIGN(Hl, 2) * 2;
> +   }
> +   y += ALIGN(Hl, image_align_sa.h) * logical_array_layer;
> +
> +   *x_offset_sa = x;
> +   *y_offset_sa = y;
> +}
> +
> +static void
> +blorp_get_image_offset_sa(struct isl_device *dev, const struct isl_surf *surf,
> +                          uint32_t level, uint32_t layer,
> +                          uint32_t *x_offset_sa,
> +                          uint32_t *y_offset_sa)
> +{
> +   if (ISL_DEV_GEN(dev) == 6 && surf->tiling == ISL_TILING_W) {
> +      get_image_offset_sa_gen6_stencil(surf, level, layer,
> +                                       x_offset_sa, y_offset_sa);
> +   } else {
> +      /* Using base_array_layer for Z in 3-D surfaces is a bit abusive, but it
> +       * will go away soon enough.
> +       */
> +      uint32_t z = 0;
> +      if (surf->dim == ISL_SURF_DIM_3D) {
> +         z = layer;
> +         layer = 0;
> +      }

This bit looks a little alarming I have to admit but looking at
isl_surf_get_image_offset_sa() tells that 'layer' is omitted and 'z'
becomes effective for 3D.

> +
> +      isl_surf_get_image_offset_sa(surf, level, layer, z,
> +                                   x_offset_sa, y_offset_sa);
> +   }
> +}
> +
>  void
>  brw_blorp_surface_info_init(struct brw_context *brw,
>                              struct brw_blorp_surface_info *info,
> @@ -125,10 +207,16 @@ brw_blorp_surface_info_init(struct brw_context *brw,
>     }
>  
>     uint32_t x_offset, y_offset;
> -   intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
> +   blorp_get_image_offset_sa(&brw->isl_dev, &info->surf,
> +                             level, layer / layer_multiplier,
> +                             &x_offset, &y_offset);
> +
> +   uint32_t mt_x, mt_y;
> +   intel_miptree_get_image_offset(mt, level, layer, &mt_x, &mt_y);
> +   assert(mt_x == x_offset && mt_y == y_offset);

This is nice, makes me quite confident of the change:

Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>

>  
> -   uint8_t bs = isl_format_get_layout(info->view.format)->bpb / 8;
> -   isl_tiling_get_intratile_offset_el(&brw->isl_dev, info->surf.tiling, bs,
> +   isl_tiling_get_intratile_offset_sa(&brw->isl_dev, info->surf.tiling,
> +                                      info->view.format,
>                                        info->surf.row_pitch, x_offset, y_offset,
>                                        &info->bo_offset,
>                                        &info->tile_x_sa, &info->tile_y_sa);
> -- 
> 2.5.0.400.gff86faf
> 
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