[Mesa-dev] [PATCH v2 19/35] i965/blorp: Move surface offset calculations into a helper

Pohjolainen, Topi topi.pohjolainen at intel.com
Thu Jul 28 07:21:14 UTC 2016


On Thu, Jul 28, 2016 at 10:10:29AM +0300, Pohjolainen, Topi wrote:
> On Tue, Jul 26, 2016 at 03:02:10PM -0700, Jason Ekstrand wrote:
> > The helper does a full transformation on the surface to turn it into a new
> > 2-D single-layer single-level surface representing the original layer and
> > level in memory.
> > ---
> >  src/mesa/drivers/dri/i965/brw_blorp.c | 84 ++++++++++++++++++-----------------
> >  1 file changed, 43 insertions(+), 41 deletions(-)
> > 
> > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
> > index c8cb41a..8ccb8da 100644
> > --- a/src/mesa/drivers/dri/i965/brw_blorp.c
> > +++ b/src/mesa/drivers/dri/i965/brw_blorp.c
> > @@ -114,6 +114,46 @@ blorp_get_image_offset_sa(struct isl_device *dev, const struct isl_surf *surf,
> >     }
> >  }
> >  
> > +static void
> > +surf_apply_level_layer_offsets(struct isl_device *dev, struct isl_surf *surf,
> > +                               struct isl_view *view, uint32_t *byte_offset,
> > +                               uint32_t *tile_x_sa, uint32_t *tile_y_sa)
> > +{
> > +   /* This only makes sense for a single level and array slice */
> > +   assert(view->levels == 1 && view->array_len == 1);
> > +
> > +   uint32_t x_offset_sa, y_offset_sa;
> > +   blorp_get_image_offset_sa(dev, surf, view->base_level,
> > +                             view->base_array_layer,
> > +                             &x_offset_sa, &y_offset_sa);
> > +
> > +   isl_tiling_get_intratile_offset_sa(dev, surf->tiling, view->format,
> > +                                      surf->row_pitch, x_offset_sa, y_offset_sa,
> > +                                      byte_offset, tile_x_sa, tile_y_sa);
> > +
> > +   /* Now that that's done, we have a very bare 2-D surface */
> > +   surf->dim = ISL_SURF_DIM_2D;
> > +   surf->dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
> > +
> > +   surf->logical_level0_px.width =
> > +      minify(surf->logical_level0_px.width, view->base_level);
> > +   surf->logical_level0_px.height =
> > +      minify(surf->logical_level0_px.height, view->base_level);
> > +   surf->logical_level0_px.depth = 1;
> > +   surf->logical_level0_px.array_len = 1;
> > +   surf->levels = 1;
> > +
> > +   /* Alignment doesn't matter since we have 1 miplevel and 1 array slice so
> > +    * just pick something that works for everybody.
> 
> I should have commented this in the original patch that introduced this
> explanation. You explained it some time ago that this is needed to prevent
> asserts from firing, but not for anything else - "works for everybody" is a
> little vague.
> 
> > +    */
> > +   surf->image_alignment_el = isl_extent3d(4, 4, 1);
> > +
> > +   /* TODO: surf->physcal_level0_extent_sa? */
> > +
> > +   view->base_level = 0;
> > +   view->base_array_layer = 0;
> > +}
> > +
> >  void
> >  brw_blorp_surface_info_init(struct brw_context *brw,
> >                              struct brw_blorp_surface_info *info,
> > @@ -206,20 +246,9 @@ brw_blorp_surface_info_init(struct brw_context *brw,
> >     }
> >     }
> >  
> > -   uint32_t x_offset, y_offset;
> > -   blorp_get_image_offset_sa(&brw->isl_dev, &info->surf,
> > -                             level, layer / layer_multiplier,
> > -                             &x_offset, &y_offset);
> > -
> > -   uint32_t mt_x, mt_y;
> > -   intel_miptree_get_image_offset(mt, level, layer, &mt_x, &mt_y);
> > -   assert(mt_x == x_offset && mt_y == y_offset);
> > -
> > -   isl_tiling_get_intratile_offset_sa(&brw->isl_dev, info->surf.tiling,
> > -                                      info->view.format,
> > -                                      info->surf.row_pitch, x_offset, y_offset,
> > -                                      &info->bo_offset,
> > -                                      &info->tile_x_sa, &info->tile_y_sa);
> > +   surf_apply_level_layer_offsets(&brw->isl_dev, &info->surf, &info->view,
> > +                                  &info->bo_offset,
> > +                                  &info->tile_x_sa, &info->tile_y_sa);
> >  }
> >  
> >  
> > @@ -345,35 +374,8 @@ brw_blorp_emit_surface_state(struct brw_context *brw,
> >     struct isl_surf surf = surface->surf;
> >  
> >     /* Stomp surface dimensions and tiling (if needed) with info from blorp */
> > -   surf.dim = ISL_SURF_DIM_2D;
> > -   surf.dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
> >     surf.logical_level0_px.width = surface->width;
> >     surf.logical_level0_px.height = surface->height;
> > -   surf.logical_level0_px.depth = 1;
> > -   surf.logical_level0_px.array_len = 1;
> > -   surf.levels = 1;
> > -
> > -   /* Alignment doesn't matter since we have 1 miplevel and 1 array slice so
> > -    * just pick something that works for everybody.
> > -    */
> > -   surf.image_alignment_el = isl_extent3d(4, 4, 1);
> > -
> > -   if (brw->gen == 6 && surf.samples > 1) {
> > -      /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
> > -       * in samples.  But SURFACE_STATE wants them in pixels, so we need to
> > -       * divide them each by 2.
> > -       */
> > -      surf.logical_level0_px.width /= 2;
> > -      surf.logical_level0_px.height /= 2;
> 
> Does this work on its own? While surf_apply_level_layer_offsets() sets these
> you still have the original override in place a few lines earlier?

If this was dropped in the next patch of the series that would make sense.


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