[Mesa-dev] [PATCH] st_glsl_to_tgsi: only skip over slots of an input array that are present

Laurent Carlier lordheavym at gmail.com
Thu Jul 28 15:43:52 UTC 2016

Le 25/07/2016 à 18:08, Nicolai Hähnle a écrit :
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
> When an application declares varying arrays but does not actually do any
> indirect indexing, some array indices may end up unused in the consuming
> shader, so the number of input slots that correspond to the array ends
> up less than the array_size.

This fixes Overlord rendering issues. You should add this and the
upstream bug report:

Laurent Carlier

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