[Mesa-dev] [PATCH v2 12/27] i965/blorp: Use the isl_surf for more params setup
Pohjolainen, Topi
topi.pohjolainen at intel.com
Fri Jul 29 07:39:50 UTC 2016
On Tue, Jul 26, 2016 at 03:11:16PM -0700, Jason Ekstrand wrote:
> The isl_surf munging doesn't happen until fairly late in the blorp_blit
> function. We can use the isl_surf for the vast majority if not all of our
> params setup.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 79 ++++++++--------------------
> 1 file changed, 21 insertions(+), 58 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> index af75cfa..3ce64e4 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> @@ -1387,7 +1387,7 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
> /* If the source image is not multisampled, then we want to fetch sample
> * number 0, because that's the only sample there is.
> */
> - if (key->src_samples == 0)
> + if (key->src_samples == 1)
> src_pos = nir_channels(&b, src_pos, 0x3);
>
> /* X, Y, and S are now the coordinates of the pixel in the source image
> @@ -1464,7 +1464,7 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
> * the texturing unit, will cause data to be read from the correct
> * memory location. So we can fetch the texel now.
> */
> - if (key->src_samples == 0) {
> + if (key->src_samples == 1) {
> color = blorp_nir_txf(&b, &v, src_pos, key->texture_data_type);
> } else {
> nir_ssa_def *mcs = NULL;
> @@ -1547,26 +1547,6 @@ brw_blorp_setup_coord_transform(struct brw_blorp_coord_transform *xform,
> }
> }
>
> -static enum isl_msaa_layout
> -get_isl_msaa_layout(unsigned samples, enum intel_msaa_layout layout)
> -{
> - if (samples > 1) {
> - switch (layout) {
> - case INTEL_MSAA_LAYOUT_NONE:
> - return ISL_MSAA_LAYOUT_NONE;
> - case INTEL_MSAA_LAYOUT_IMS:
> - return ISL_MSAA_LAYOUT_INTERLEAVED;
> - case INTEL_MSAA_LAYOUT_UMS:
> - case INTEL_MSAA_LAYOUT_CMS:
> - return ISL_MSAA_LAYOUT_ARRAY;
> - default:
> - unreachable("Invalid MSAA layout");
> - }
> - } else {
> - return ISL_MSAA_LAYOUT_NONE;
> - }
> -}
> -
> /**
> * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
> * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
> @@ -1797,28 +1777,12 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> struct brw_blorp_blit_prog_key wm_prog_key;
> memset(&wm_prog_key, 0, sizeof(wm_prog_key));
>
> - /* texture_data_type indicates the register type that should be used to
> - * manipulate texture data.
> - */
> - switch (_mesa_get_format_datatype(src_mt->format)) {
> - case GL_UNSIGNED_NORMALIZED:
> - case GL_SIGNED_NORMALIZED:
> - case GL_FLOAT:
> - wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F;
> - break;
> - case GL_UNSIGNED_INT:
> - if (src_mt->format == MESA_FORMAT_S_UINT8) {
> - /* We process stencil as though it's an unsigned normalized color */
> - wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F;
> - } else {
> - wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_UD;
> - }
> - break;
> - case GL_INT:
> + if (isl_format_has_sint_channel(params.src.view.format)) {
> wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_D;
> - break;
> - default:
> - unreachable("Unrecognized blorp format");
> + } else if (isl_format_has_uint_channel(params.src.view.format)) {
> + wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_UD;
> + } else {
> + wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F;
> }
>
> /* Scaled blitting or not. */
> @@ -1829,21 +1793,20 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> /* Scaling factors used for bilinear filtering in multisample scaled
> * blits.
> */
> - if (src_mt->num_samples == 16)
> + if (params.src.surf.samples == 16)
> wm_prog_key.x_scale = 4.0f;
> else
> wm_prog_key.x_scale = 2.0f;
> - wm_prog_key.y_scale = src_mt->num_samples / wm_prog_key.x_scale;
> + wm_prog_key.y_scale = params.src.surf.samples / wm_prog_key.x_scale;
>
> if (filter == GL_LINEAR &&
> params.src.surf.samples <= 1 && params.dst.surf.samples <= 1)
> wm_prog_key.bilinear_filter = true;
>
> - GLenum base_format = _mesa_get_format_base_format(src_mt->format);
> - if (base_format != GL_DEPTH_COMPONENT && /* TODO: what about depth/stencil? */
> - base_format != GL_STENCIL_INDEX &&
> - !_mesa_is_format_integer(src_mt->format) &&
> - src_mt->num_samples > 1 && dst_mt->num_samples <= 1) {
> + if ((params.src.surf.usage & ISL_SURF_USAGE_DEPTH_BIT) == 0 &&
> + (params.src.surf.usage & ISL_SURF_USAGE_STENCIL_BIT) == 0 &&
> + !isl_format_has_int_channel(params.src.surf.format) &&
> + params.src.surf.samples > 1 && params.dst.surf.samples <= 1) {
> /* We are downsampling a non-integer color buffer, so blend.
> *
> * Regarding integer color buffers, the OpenGL ES 3.2 spec says:
> @@ -1857,18 +1820,16 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> }
>
> /* src_samples and dst_samples are the true sample counts */
> - wm_prog_key.src_samples = src_mt->num_samples;
> - wm_prog_key.dst_samples = dst_mt->num_samples;
> + wm_prog_key.src_samples = params.src.surf.samples;
> + wm_prog_key.dst_samples = params.dst.surf.samples;
>
> wm_prog_key.tex_aux_usage = params.src.aux_usage;
>
> /* src_layout and dst_layout indicate the true MSAA layout used by src and
> * dst.
> */
> - wm_prog_key.src_layout = get_isl_msaa_layout(src_mt->num_samples,
> - src_mt->msaa_layout);
> - wm_prog_key.dst_layout = get_isl_msaa_layout(dst_mt->num_samples,
> - dst_mt->msaa_layout);
> + wm_prog_key.src_layout = params.src.surf.msaa_layout;
> + wm_prog_key.dst_layout = params.dst.surf.msaa_layout;
>
> /* Round floating point values to nearest integer to avoid "off by one texel"
> * kind of errors when blitting.
> @@ -1879,9 +1840,11 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> params.y1 = params.wm_inputs.discard_rect.y1 = roundf(dst_y1);
>
> params.wm_inputs.rect_grid.x1 =
> - minify(src_mt->logical_width0, src_level) * wm_prog_key.x_scale - 1.0f;
> + minify(params.src.surf.logical_level0_px.width, src_level) *
> + wm_prog_key.x_scale - 1.0f;
> params.wm_inputs.rect_grid.y1 =
> - minify(src_mt->logical_height0, src_level) * wm_prog_key.y_scale - 1.0f;
> + minify(params.src.surf.logical_level0_px.height, src_level) *
> + wm_prog_key.y_scale - 1.0f;
>
> brw_blorp_setup_coord_transform(¶ms.wm_inputs.coord_transform[0],
> src_x0, src_x1, dst_x0, dst_x1, mirror_x);
> --
> 2.5.0.400.gff86faf
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list