[Mesa-dev] [PATCH 04/12] radeonsi: take compute shader and dispatch indirect memory usage into account

Marek Olšák maraeo at gmail.com
Fri Jul 29 21:42:43 UTC 2016


From: Marek Olšák <marek.olsak at amd.com>

---
 src/gallium/drivers/radeonsi/si_compute.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index e75f6bd..c3e8a35 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -462,6 +462,12 @@ static void si_launch_grid(
 
 	si_decompress_compute_textures(sctx);
 
+	/* Add buffer sizes for memory checking in need_cs_space. */
+	r600_context_add_resource_size(ctx, &program->shader.bo->b.b);
+	if (info->indirect)
+		r600_context_add_resource_size(ctx, info->indirect);
+	/* TODO: add the scratch buffer */
+
 	si_need_cs_space(sctx);
 
 	if (!sctx->cs_shader_state.initialized)
-- 
2.7.4



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