[Mesa-dev] [PATCH 04/12] radeonsi: take compute shader and dispatch indirect memory usage into account
Marek Olšák
maraeo at gmail.com
Fri Jul 29 21:42:43 UTC 2016
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_compute.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index e75f6bd..c3e8a35 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -462,6 +462,12 @@ static void si_launch_grid(
si_decompress_compute_textures(sctx);
+ /* Add buffer sizes for memory checking in need_cs_space. */
+ r600_context_add_resource_size(ctx, &program->shader.bo->b.b);
+ if (info->indirect)
+ r600_context_add_resource_size(ctx, info->indirect);
+ /* TODO: add the scratch buffer */
+
si_need_cs_space(sctx);
if (!sctx->cs_shader_state.initialized)
--
2.7.4
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