[Mesa-dev] [PATCH 1/3] main: call invalidate_framebuffer_storage() with driver's viewport limits
Kenneth Graunke
kenneth at whitecape.org
Tue Mar 1 18:57:30 UTC 2016
On Tuesday, March 1, 2016 3:22:03 PM PST Samuel Iglesias Gonsálvez wrote:
> Don't use hardcoded ones because the driver can set different ones.
>
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> ---
> src/mesa/main/fbobject.c | 6 ++++--
> 1 file changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 621f84f..351023e 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -4161,7 +4161,8 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei
numAttachments,
> */
> invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
> 0, 0,
> - MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
> + ctx->Const.MaxViewportWidth,
> + ctx->Const.MaxViewportHeight,
> "glInvalidateFramebuffer");
> }
>
> @@ -4201,7 +4202,8 @@ _mesa_InvalidateNamedFramebufferData(GLuint
framebuffer,
> */
> invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
> 0, 0,
> - MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
> + ctx->Const.MaxViewportWidth,
> + ctx->Const.MaxViewportHeight,
> "glInvalidateNamedFramebufferData");
> }
>
>
All three are:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Thanks Sam!
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