[Mesa-dev] [PATCH 2/2] gallium/cso: fix indentation

Thomas Hindoe Paaboel Andersen phomes at gmail.com
Tue Mar 1 21:45:46 UTC 2016


Only one of these were recently introduced. However, since
we keep copy/pasting the same wrong indentation we should
probably just fix it.
---
 src/gallium/auxiliary/cso_cache/cso_context.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index f0013f7..790e121 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -847,7 +847,7 @@ void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle)
 
 void cso_delete_geometry_shader(struct cso_context *ctx, void *handle)
 {
-    if (handle == ctx->geometry_shader) {
+   if (handle == ctx->geometry_shader) {
       /* unbind before deleting */
       ctx->pipe->bind_gs_state(ctx->pipe, NULL);
       ctx->geometry_shader = NULL;
@@ -892,7 +892,7 @@ void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle)
 
 void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle)
 {
-    if (handle == ctx->tessctrl_shader) {
+   if (handle == ctx->tessctrl_shader) {
       /* unbind before deleting */
       ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
       ctx->tessctrl_shader = NULL;
@@ -937,7 +937,7 @@ void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle)
 
 void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle)
 {
-    if (handle == ctx->tesseval_shader) {
+   if (handle == ctx->tesseval_shader) {
       /* unbind before deleting */
       ctx->pipe->bind_tes_state(ctx->pipe, NULL);
       ctx->tesseval_shader = NULL;
@@ -982,7 +982,7 @@ void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle)
 
 void cso_delete_compute_shader(struct cso_context *ctx, void *handle)
 {
-    if (handle == ctx->compute_shader) {
+   if (handle == ctx->compute_shader) {
       /* unbind before deleting */
       ctx->pipe->bind_compute_state(ctx->pipe, NULL);
       ctx->compute_shader = NULL;
-- 
2.5.0



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