[Mesa-dev] [PATCH] i965: Only magnify depth for 3D textures, not array textures.

Kenneth Graunke kenneth at whitecape.org
Thu Mar 3 23:44:17 UTC 2016


When BaseLevel > 0, we magnify the dimensions to fill out the size of
miplevels [0..BaseLevel).  In particular, this was magnifying depth,
thinking that the depth doubles at each level.  This is perfectly
reasonable for 3D textures, but dead wrong for array textures.

Changing the depth != 1 condition to a target == GL_TEXTURE_3D check
should make this only happen in the appropriate cases.

Fixes about 32 dEQP tests:
- dEQP-GLES31.functional.texture.gather.*.level_{1,2}

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: mesa-stable at lists.freedesktop.org
---
 src/mesa/drivers/dri/i965/intel_tex_image.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c b/src/mesa/drivers/dri/i965/intel_tex_image.c
index 8525902..1601edd 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_image.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_image.c
@@ -50,7 +50,7 @@ intel_miptree_create_for_teximage(struct brw_context *brw,
       width <<= 1;
       if (height != 1)
          height <<= 1;
-      if (depth != 1)
+      if (intelObj->base.Target == GL_TEXTURE_3D)
          depth <<= 1;
    }
 
-- 
2.7.2



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