[Mesa-dev] [PATCH] r600g: Adjust pipe format when decompressing depth in BE

Marek Olšák maraeo at gmail.com
Fri Mar 4 12:19:23 UTC 2016


Note that the DB only supports tiling and separate depth and stencil, so
it's unmappable. Before transfers and sometimes even texturing, the buffer
must be copied via the DB->CB path, because CB supports both interleaved
and linear layouts. The result is the flushed texture. The goal here is to
ensure the flushed texture uses the correct format.

Marek
On Mar 4, 2016 12:20 PM, "Oded Gabbay" <oded.gabbay at gmail.com> wrote:

> On Fri, Mar 4, 2016 at 12:16 PM, Marek Olšák <maraeo at gmail.com> wrote:
> > I think this is not the right place to do this. It looks like
> > r600_translate_colorformat and/or r600_colorformat_endian_swap and
> > r600_translate_texformat should be adjusted instead.
> >
> > Marek
>
> Adjusted how ?
> You want me to check specifically for this format there ?
> I'll take a look if it can be done and I'll get back to you.
>
> Oded
>
> >
> > On Thu, Mar 3, 2016 at 4:47 PM, Oded Gabbay <oded.gabbay at gmail.com>
> wrote:
> >> The following is what happens when trying to do glReadPixels() with
> >> GL_DEPTH_COMPONENT:
> >>
> >> 1. When decompressing depth in BE, the GPU performs a swap of the depth
> >>    value when it is written to the memory-mapped buffer.
> >>
> >> 2. When the pipe format is PIPE_FORMAT_Z24_UNORM_S8_UINT, the values
> >>    are unpakeded using unpack_uint_z_Z24_UNORM_X8_UINT() into the
> staging
> >>    buffer that is passed back to glReadPixels().
> >>
> >> 3. unpack_uint_z_Z24_UNORM_X8_UINT() expects to unpack values that are
> >>    packed according to Z24_UNORM_X8_UINT format.
> >>
> >> The combination of the above makes the values that are returned to the
> >> user erroneous, because the values inside the memory-mapped buffer are,
> >> in reality, in the packed form of X8_UINT_Z24_UNORM.
> >>
> >> llvmpipe/softpipe don't have this problem in big-endian because they
> >> call util_pack64_z_stencil() when doing the CLEAR operation, which is
> not
> >> a valid solution when a real GPU is doing that operation.
> >>
> >> This patch fix this problem by checking for these specific conditions
> >> when doing the map memory (r600_texture_transfer_map). In case the
> >> conditions match, the code will adjust the pipe format of the cbsurf
> >> before creating the surface, and later, when the unpack function will be
> >> called to copy the values, unpack_uint_z_X8_UINT_Z24_UNORM() will be
> >> called instead of unpack_uint_z_Z24_UNORM_X8_UINT.
> >>
> >> This patch fix gl-1.0-readpixsanity (check_depth and check_stencil).
> >>
> >> Signed-off-by: Oded Gabbay <oded.gabbay at gmail.com>
> >> Cc: "11.1 11.2" <mesa-stable at lists.freedesktop.org>
> >> ---
> >>  src/gallium/drivers/r600/r600_blit.c | 7 +++++++
> >>  1 file changed, 7 insertions(+)
> >>
> >> diff --git a/src/gallium/drivers/r600/r600_blit.c
> b/src/gallium/drivers/r600/r600_blit.c
> >> index c52d5a9..5cbc24f 100644
> >> --- a/src/gallium/drivers/r600/r600_blit.c
> >> +++ b/src/gallium/drivers/r600/r600_blit.c
> >> @@ -173,6 +173,13 @@ static void r600_blit_decompress_depth(struct
> pipe_context *ctx,
> >>                                 zsurf = ctx->create_surface(ctx,
> &texture->resource.b.b, &surf_tmpl);
> >>
> >>                                 surf_tmpl.format =
> flushed_depth_texture->resource.b.b.format;
> >> +                               /* In BE machine, the GPU returns a
> swapped result of the depth
> >> +                                * decompression, that doesn't comply
> with gallium packed formats,
> >> +                                * so we need to adjust the format of
> cbsurf */
> >> +                               if (R600_BIG_ENDIAN &&
> >> +
>  surf_tmpl.format == PIPE_FORMAT_Z24_UNORM_S8_UINT)
> >> +                                       surf_tmpl.format =
> PIPE_FORMAT_S8_UINT_Z24_UNORM;
> >> +
> >>                                 cbsurf = ctx->create_surface(ctx,
> >>
>  &flushed_depth_texture->resource.b.b, &surf_tmpl);
> >>
> >> --
> >> 2.5.0
> >>
> >> _______________________________________________
> >> mesa-dev mailing list
> >> mesa-dev at lists.freedesktop.org
> >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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