[Mesa-dev] [PATCH 04/16] mesa: Account for block depth in _mesa_format_image_size()
Anuj Phogat
anuj.phogat at gmail.com
Sat Mar 5 01:29:49 UTC 2016
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/main/formats.c | 44 +++++++++++++++++++++++---------------------
1 file changed, 23 insertions(+), 21 deletions(-)
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index 6c23dda..cd96bd6 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -839,20 +839,22 @@ _mesa_format_image_size(mesa_format format, GLsizei width,
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
+ GLuint sz;
/* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ if (info->BlockWidth > 1 || info->BlockHeight > 1 || info->BlockDepth > 1) {
/* compressed format (2D only for now) */
- const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
+ const GLuint bw = info->BlockWidth;
+ const GLuint bh = info->BlockHeight;
+ const GLuint bd = info->BlockDepth;
const GLuint wblocks = (width + bw - 1) / bw;
const GLuint hblocks = (height + bh - 1) / bh;
- const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
- return sz * depth;
- }
- else {
+ const GLuint dblocks = (depth + bd - 1) / bd;
+ sz = wblocks * hblocks * dblocks * info->BytesPerBlock;
+ } else
/* non-compressed */
- const GLuint sz = width * height * depth * info->BytesPerBlock;
- return sz;
- }
+ sz = width * height * depth * info->BytesPerBlock;
+
+ return sz;
}
@@ -865,23 +867,23 @@ _mesa_format_image_size64(mesa_format format, GLsizei width,
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
+ uint64_t sz;
/* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ if (info->BlockWidth > 1 || info->BlockHeight > 1 || info->BlockDepth > 1) {
/* compressed format (2D only for now) */
- const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
+ const uint64_t bw = info->BlockWidth;
+ const uint64_t bh = info->BlockHeight;
+ const uint64_t bd = info->BlockDepth;
const uint64_t wblocks = (width + bw - 1) / bw;
const uint64_t hblocks = (height + bh - 1) / bh;
- const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
- return sz * depth;
- }
- else {
+ const uint64_t dblocks = (depth + bd - 1) / bd;
+ sz = wblocks * hblocks * dblocks * info->BytesPerBlock;
+ } else
/* non-compressed */
- const uint64_t sz = ((uint64_t) width *
- (uint64_t) height *
- (uint64_t) depth *
- info->BytesPerBlock);
- return sz;
- }
+ sz = ((uint64_t) width * (uint64_t) height *
+ (uint64_t) depth * info->BytesPerBlock);
+
+ return sz;
}
--
2.5.0
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