[Mesa-dev] [PATCH 1/3] glsl: don't validate ifc blocks using validation meant for variables
Timothy Arceri
timothy.arceri at collabora.com
Tue Mar 8 13:47:47 UTC 2016
---
src/compiler/glsl/link_varyings.cpp | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index c40ed58..34eb848 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -312,8 +312,14 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
}
if (output != NULL) {
- cross_validate_types_and_qualifiers(prog, input, output,
- consumer->Stage, producer->Stage);
+ /* Interface blocks have their own validation elsewhere so don't
+ * try validating them here.
+ */
+ if (!(input->get_interface_type() &&
+ output->get_interface_type()))
+ cross_validate_types_and_qualifiers(prog, input, output,
+ consumer->Stage,
+ producer->Stage);
} else {
/* Check for input vars with unmatched output vars in prev stage
* taking into account that interface blocks could have a matching
--
2.5.0
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