[Mesa-dev] [PATCH 1/3] glsl: don't validate ifc blocks using validation meant for variables

Timothy Arceri timothy.arceri at collabora.com
Tue Mar 8 13:47:47 UTC 2016


---
 src/compiler/glsl/link_varyings.cpp | 10 ++++++++--
 1 file changed, 8 insertions(+), 2 deletions(-)

diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index c40ed58..34eb848 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -312,8 +312,14 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
          }
 
          if (output != NULL) {
-            cross_validate_types_and_qualifiers(prog, input, output,
-                                                consumer->Stage, producer->Stage);
+            /* Interface blocks have their own validation elsewhere so don't
+             * try validating them here.
+             */
+            if (!(input->get_interface_type() &&
+                  output->get_interface_type()))
+               cross_validate_types_and_qualifiers(prog, input, output,
+                                                   consumer->Stage,
+                                                   producer->Stage);
          } else {
             /* Check for input vars with unmatched output vars in prev stage
              * taking into account that interface blocks could have a matching
-- 
2.5.0



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