[Mesa-dev] [PATCH] swrast: fix possible null dereference
Brian Paul
brianp at vmware.com
Thu Mar 10 01:58:24 UTC 2016
On 03/09/2016 04:37 PM, Lars Hamre wrote:
> I have not been able to force a NULL dereference, this is based off
> analyzing the code.
> Yes that is implicitly true, but if at some point the implicit
> relationship is broken, I would
> rather not have a NULL dereference.
>
> If you do not agree, I am fine deferring to your judgement!
I don't think the code in question will be hit if texObj is null.
This code is pretty old (perhaps 15 years) but has been used a lot. I
think we'd have known by now if there was a null pointer problem.
-Brian
>
> On Wed, Mar 9, 2016 at 6:23 PM, Ian Romanick <idr at freedesktop.org
> <mailto:idr at freedesktop.org>> wrote:
>
> On 03/09/2016 10:21 AM, Lars Hamre wrote:
> > Fixes a possible null dereference.
> >
> > NOTE: this is my first time contributing, please let me know if I
> > should be doing anything differently, thanks!
> >
> > Signed-off-by: Lars Hamre <chemecse at gmail.com
> <mailto:chemecse at gmail.com>>
> > ---
> > src/mesa/swrast/s_triangle.c | 7 ++++---
> > 1 file changed, 4 insertions(+), 3 deletions(-)
> >
> > diff --git a/src/mesa/swrast/s_triangle.c
> b/src/mesa/swrast/s_triangle.c
> > index 876a74b..9225974 100644
> > --- a/src/mesa/swrast/s_triangle.c
> > +++ b/src/mesa/swrast/s_triangle.c
> > @@ -781,7 +781,7 @@ fast_persp_span(struct gl_context *ctx,
> SWspan *span,
> > }
> > break;
> > }
> > -
> > +
> > assert(span->arrayMask & SPAN_RGBA);
> > _swrast_write_rgba_span(ctx, span);
> >
> > @@ -1063,8 +1063,8 @@ _swrast_choose_triangle( struct gl_context
> *ctx )
> > swImg = swrast_texture_image_const(texImg);
> >
> > format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE;
> > - minFilter = texObj2D ? samp->MinFilter : GL_NONE;
> > - magFilter = texObj2D ? samp->MagFilter : GL_NONE;
> > + minFilter = (texObj2D && samp) ? samp->MinFilter : GL_NONE;
> > + magFilter = (texObj2D && samp) ? samp->MagFilter : GL_NONE;
>
> NAK this hunk. If texObj2D is not NULL, samp is also not NULL.
>
> > envMode = ctx->Texture.Unit[0].EnvMode;
> >
> > /* First see if we can use an optimized 2-D texture function */
> > @@ -1073,6 +1073,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
> > && !ctx->ATIFragmentShader._Enabled
> > && ctx->Texture._MaxEnabledTexImageUnit == 0
> > && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_2D
> > + && samp
>
> I think the 'ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_2D'
> implicitly ensures that samp cannot be NULL. Have you been able to
> cause a NULL dereference in this code path or is this just based on
> speculation?
>
> > && samp->WrapS == GL_REPEAT
> > && samp->WrapT == GL_REPEAT
> > && texObj2D->_Swizzle == SWIZZLE_NOOP
> > --
> > 2.5.0
> >
> > _______________________________________________
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>
>
>
>
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